Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls says control spells are ruining 5th Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9790232" data-attributes="member: 6790260"><p>Key problem being, as folks around here are so keen to point out, high-level games are pretty rare.</p><p></p><p>If you've just raised the level of a spell from 4th to (say) 6th, you've just made that a spell only reached in the last few <em>weeks</em> of most campaigns (going from char level 7 to char level 11). Even those few groups that go further, it's going to be only a relatively small portion of the game at all, which is again not much different from just taking the toy away entirely.</p><p></p><p>Further, if you're going from being able to cast a spell two to three times a day, to only being able to cast it <em>once</em>, spells with a 50% failure rate are absolutely out. Taking a fifty-fifty shot at one of your most powerful actions being completely straight-up wasted? Not on your life. You'll take a spell that doesn't fail, or one that repeatedly inflicts saves (e.g. <em>sickening radiance</em>), or a buff spell that makes yourself or an ally more effective. Making <em>banishment</em> something that only comes up at level 11+ and which has only a 50/50 shot of even working in the first place? Yeah folks are just gonna skip it and instead cast something actually <em>good</em> that's natively 6th level, like <em>disintegrate, sunbeam,</em> or some kind of buff.</p><p></p><p>Instead of making things interesting by creating choices, you've just altered the numbers such that the calculation says "sure it's amazing if it works, but it works rarely enough that you shouldn't bother". This is one of the key problems of creating a knowingly unbalanced game. Choices get replaced with calculations when informed players play, and when uninformed players play, they get caught by bad choices they didn't know were bad until after they made them.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9790232, member: 6790260"] Key problem being, as folks around here are so keen to point out, high-level games are pretty rare. If you've just raised the level of a spell from 4th to (say) 6th, you've just made that a spell only reached in the last few [I]weeks[/I] of most campaigns (going from char level 7 to char level 11). Even those few groups that go further, it's going to be only a relatively small portion of the game at all, which is again not much different from just taking the toy away entirely. Further, if you're going from being able to cast a spell two to three times a day, to only being able to cast it [I]once[/I], spells with a 50% failure rate are absolutely out. Taking a fifty-fifty shot at one of your most powerful actions being completely straight-up wasted? Not on your life. You'll take a spell that doesn't fail, or one that repeatedly inflicts saves (e.g. [I]sickening radiance[/I]), or a buff spell that makes yourself or an ally more effective. Making [I]banishment[/I] something that only comes up at level 11+ and which has only a 50/50 shot of even working in the first place? Yeah folks are just gonna skip it and instead cast something actually [I]good[/I] that's natively 6th level, like [I]disintegrate, sunbeam,[/I] or some kind of buff. Instead of making things interesting by creating choices, you've just altered the numbers such that the calculation says "sure it's amazing if it works, but it works rarely enough that you shouldn't bother". This is one of the key problems of creating a knowingly unbalanced game. Choices get replaced with calculations when informed players play, and when uninformed players play, they get caught by bad choices they didn't know were bad until after they made them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls says control spells are ruining 5th Edition
Top