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Community
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*Dungeons & Dragons
Mike Mearls says control spells are ruining 5th Edition
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<blockquote data-quote="Lanefan" data-source="post: 9790837" data-attributes="member: 29398"><p>That's our fundamental disagreement, as I say that when the game state denies your involvement for however long then so be it.</p><p></p><p>And periodically-denied involvement is a built-in fact of the game state, sometimes inflicted by the opposition (usually as an effect that takes you out of combat), and sometimes inflicted or even self-inflicted by roleplay (Player: "You guys explore, I'll stay and watch the horses" or "Jerelle, you go scout the ramparts, we'll wait here".)</p><p></p><p>Sure it's maybe not fun for those inactive at the moment, but I'm in no way pretending or trying to claim the game will be fun for everyone all the time. There'll be highs and lows and everything in between, with the aggregate in the end being (I hope) an enjoyable experience.</p><p></p><p>A player not paying attention while their character is also unable to pay attention is actually good in-character roleplaying! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>More seriously, I think it was [USER=6785802]@guachi[/USER] just upthread who said - and I completely agree - the number one job of a player is to be entertaining and the number two job is to be entertained. Well, if the other players and the DM are doing Job One right, I should still be entertained as a player by what they're doing even if I myself am not actively involved at the moment.</p><p></p><p>It should. We skip over such things in play but still assume they occur.</p><p></p><p>Again, it's assumed as part of the established SOP for making camp; and actually becomes relevant if the party is trapped in a confined space for any length of time.</p><p></p><p>But it sure makes design a lot easier (and IMO a lot better) if you just think "What would the characters do?" and design around the more obvious answers, with minimal or even no regard for the metagame.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9790837, member: 29398"] That's our fundamental disagreement, as I say that when the game state denies your involvement for however long then so be it. And periodically-denied involvement is a built-in fact of the game state, sometimes inflicted by the opposition (usually as an effect that takes you out of combat), and sometimes inflicted or even self-inflicted by roleplay (Player: "You guys explore, I'll stay and watch the horses" or "Jerelle, you go scout the ramparts, we'll wait here".) Sure it's maybe not fun for those inactive at the moment, but I'm in no way pretending or trying to claim the game will be fun for everyone all the time. There'll be highs and lows and everything in between, with the aggregate in the end being (I hope) an enjoyable experience. A player not paying attention while their character is also unable to pay attention is actually good in-character roleplaying! :) More seriously, I think it was [USER=6785802]@guachi[/USER] just upthread who said - and I completely agree - the number one job of a player is to be entertaining and the number two job is to be entertained. Well, if the other players and the DM are doing Job One right, I should still be entertained as a player by what they're doing even if I myself am not actively involved at the moment. It should. We skip over such things in play but still assume they occur. Again, it's assumed as part of the established SOP for making camp; and actually becomes relevant if the party is trapped in a confined space for any length of time. But it sure makes design a lot easier (and IMO a lot better) if you just think "What would the characters do?" and design around the more obvious answers, with minimal or even no regard for the metagame. [/QUOTE]
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Mike Mearls says control spells are ruining 5th Edition
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