Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls says control spells are ruining 5th Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 9791341" data-attributes="member: 2067"><p>I'd argue that to speed up combat, you need to <em>decrease granularity</em>, which is in line with your thinking here, but a little akimbo. Bonus actions and reactions, sure, but pets and summons are probably still viable, just not on a "I control your entire turn" kind of level. And the "boring and repetitive" thing only really applies if you don't, in fact, speed up combat, or if combat is something you want a lot of in your game. If you only spend 5-10 minutes in a fight, you're whipping through fights in the span of what we now spend in a whole turn, and that's a lot more dynamic than waiting for Chad to determine the optimal use of his bonus action. And if you still only have 1-3 fights in a session, simpler moves and fewer options can remain impactful and diverse "enough."</p><p></p><p>I don't want to really return to the days where fighters only had one option in a fight, but I would like to have a modern D&D game where a turn takes about a minute, where there's maybe 2-3 options for each turn and they are big and dramatic and obviously different, and after we roll 2 dice, we move on.</p><p></p><p>The challenge, of course, is combining that with a game that can have more tactical decision-making and more options in a fight if the group wants to turn that on for an encounter.</p><p></p><p>Because most D&D groups want to be able to do both, and D&D has only ever been able to do one or the other (and when it did faster fights, it had other issues, too).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 9791341, member: 2067"] I'd argue that to speed up combat, you need to [I]decrease granularity[/I], which is in line with your thinking here, but a little akimbo. Bonus actions and reactions, sure, but pets and summons are probably still viable, just not on a "I control your entire turn" kind of level. And the "boring and repetitive" thing only really applies if you don't, in fact, speed up combat, or if combat is something you want a lot of in your game. If you only spend 5-10 minutes in a fight, you're whipping through fights in the span of what we now spend in a whole turn, and that's a lot more dynamic than waiting for Chad to determine the optimal use of his bonus action. And if you still only have 1-3 fights in a session, simpler moves and fewer options can remain impactful and diverse "enough." I don't want to really return to the days where fighters only had one option in a fight, but I would like to have a modern D&D game where a turn takes about a minute, where there's maybe 2-3 options for each turn and they are big and dramatic and obviously different, and after we roll 2 dice, we move on. The challenge, of course, is combining that with a game that can have more tactical decision-making and more options in a fight if the group wants to turn that on for an encounter. Because most D&D groups want to be able to do both, and D&D has only ever been able to do one or the other (and when it did faster fights, it had other issues, too). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls says control spells are ruining 5th Edition
Top