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Mike Mearls says control spells are ruining 5th Edition
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<blockquote data-quote="EzekielRaiden" data-source="post: 9792105" data-attributes="member: 6790260"><p>I don't think even attention span is required to be invoked. It's simply <em>true</em> that folks want to feel like they're spontaneously enacting an epic tale of adventure with rising and falling action, decent pacing, and a conclusion that feels at least reasonably solid. The idea that 100% of the story should exist exclusively in retrospect is, simply, not the thing most players are looking for, and no amount of rules changes, GM policies, lengthy adult conversations, or other kinds of stuff will strip players of that desire.</p><p></p><p>It would be like us saying that Lanefan should just have a nice long talk and reread the rules of 5e to give up his own preference for 100% retrospective story and embrace the contemporary approach. It won't happen and he knows that, and it would be rude and inappropriate for any of us to tell him to do this.</p><p></p><p></p><p>My term for things like this is "a sometimes food". You can have a bag of chips sometimes. You can have candy sometimes. But having them all the time is bad for you, and having one specific type of candy exclusively would get stale real dang fast. Even if you have an iron stomach and a massive sweet tooth, splurging too hard will just make you sick sooner or later, and then you'll be averse to having more of that particular thing.</p><p></p><p>That's where anticlimax sudden victories lie. They're candy. They're delicious as a surprise treat. But anticlimax is not a meal, and cannot fill the space that a meal would.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9792105, member: 6790260"] I don't think even attention span is required to be invoked. It's simply [I]true[/I] that folks want to feel like they're spontaneously enacting an epic tale of adventure with rising and falling action, decent pacing, and a conclusion that feels at least reasonably solid. The idea that 100% of the story should exist exclusively in retrospect is, simply, not the thing most players are looking for, and no amount of rules changes, GM policies, lengthy adult conversations, or other kinds of stuff will strip players of that desire. It would be like us saying that Lanefan should just have a nice long talk and reread the rules of 5e to give up his own preference for 100% retrospective story and embrace the contemporary approach. It won't happen and he knows that, and it would be rude and inappropriate for any of us to tell him to do this. My term for things like this is "a sometimes food". You can have a bag of chips sometimes. You can have candy sometimes. But having them all the time is bad for you, and having one specific type of candy exclusively would get stale real dang fast. Even if you have an iron stomach and a massive sweet tooth, splurging too hard will just make you sick sooner or later, and then you'll be averse to having more of that particular thing. That's where anticlimax sudden victories lie. They're candy. They're delicious as a surprise treat. But anticlimax is not a meal, and cannot fill the space that a meal would. [/QUOTE]
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Mike Mearls says control spells are ruining 5th Edition
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