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General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls says control spells are ruining 5th Edition
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<blockquote data-quote="Minigiant" data-source="post: 9792872" data-attributes="member: 63508"><p>Most of those were side modules, not internal or replacement modules. </p><p></p><p>They weren't that many internal or replacement modules for fifth edition however, if I am correct fifth edition was designed in a way for those internal and replacement modules particularly so that those internal modules would not be required aspects of the game. </p><p></p><p>For example maneuvers were pulled out of the Battle Master subclass and added back in as access to other classes and the fighter in other subclasses via a feat or a fighting style choice.</p><p></p><p>Or like flanking there was a small enough gap to add advantage into the game in combat with a small restriction and not completely messed up to combat math. Perhaps you could have made another kind of combat system that had the same amount of weight as Advantage when you do a certain movement successfully but few people did it. </p><p></p><p>Or like the base of this whole thread: Legendary resistance. Alot of people didn't like it. </p><p></p><p>Voices of the coast could have made a variant rule that you could use to replace legendary resistance if you didn't like it they didn't. </p><p></p><p>Someone else could have made a very old so you can replace resistance resistance if you don't like it but...</p><p></p><p>5e was kind of built with the assumption that the community didn't like being told what to do and they would rally around creating the things that were left empty in the gaps but we <em>did not do it</em> and complained that Wizards didn't make official version of it. </p><p></p><p>[SPOILER]</p><p>But I kinda get it because it's a lot of work and too many people pirate and steal for you to want to put the effort into doing something nice. So people prefer the ones who have the money and market and power and resources to do it.</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9792872, member: 63508"] Most of those were side modules, not internal or replacement modules. They weren't that many internal or replacement modules for fifth edition however, if I am correct fifth edition was designed in a way for those internal and replacement modules particularly so that those internal modules would not be required aspects of the game. For example maneuvers were pulled out of the Battle Master subclass and added back in as access to other classes and the fighter in other subclasses via a feat or a fighting style choice. Or like flanking there was a small enough gap to add advantage into the game in combat with a small restriction and not completely messed up to combat math. Perhaps you could have made another kind of combat system that had the same amount of weight as Advantage when you do a certain movement successfully but few people did it. Or like the base of this whole thread: Legendary resistance. Alot of people didn't like it. Voices of the coast could have made a variant rule that you could use to replace legendary resistance if you didn't like it they didn't. Someone else could have made a very old so you can replace resistance resistance if you don't like it but... 5e was kind of built with the assumption that the community didn't like being told what to do and they would rally around creating the things that were left empty in the gaps but we [I]did not do it[/I] and complained that Wizards didn't make official version of it. [SPOILER] But I kinda get it because it's a lot of work and too many people pirate and steal for you to want to put the effort into doing something nice. So people prefer the ones who have the money and market and power and resources to do it. [/SPOILER] [/QUOTE]
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Mike Mearls says control spells are ruining 5th Edition
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