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*Dungeons & Dragons
Mike Mearls says control spells are ruining 5th Edition
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<blockquote data-quote="tetrasodium" data-source="post: 9793163" data-attributes="member: 93670"><p>Earlier on Mearls mentioned how wotc/ttrpg games (?) aren't really embracing gradual evolution over whole edition changes but failure to provide optional) variant rules for completely undeveloped 5e rules subsystems prevents 3pp from filling that void.</p><p></p><p>I think wotc themselves caused that by not providing enough scaffolding for 3pp to target so consumers would see it as interoperable though. Take some low hanging example like anything related to wilderness survival. Sure it might not take much to push the almost useless do nearly anything overly condensed 5e skill check out of the way enough to make room for a more developed set of rules but ....</p><p></p><ul> <li data-xf-list-type="ul">Meaningful survival focus requires well developed inventory and carrying capacity subsystems and 5e didn't even include <em>container</em> rules. Sure you have container <em>capacity</em>... But no body slots for where those containers are worn to limit their use to an expected baseline capability before needing a cart or something and your building on top of quicksand where the gm needs to argue with players about why they can't wear multiple backpacks even if Bob is doing it while physically wearing four (back chest left shoulder right shoulder. The hypothetical 3pp needs to rewrite this or assume full carrying capacity is available. This could have been an eratra or upsupported errata PDF </li> <li data-xf-list-type="ul">Even if you fix the container problem you hit the over simplified linear carrying capacity so you don't need someone strong to carry the heavy stuff and their gear and it becomes almost impossible for a survival replacement to even use how much the party can carry individually as an important factor to ike food water tools and so on. Once again this could have been erratta or upsupported optional off.</li> <li data-xf-list-type="ul">All of the skills are so over condensed that the party can probably say "oh I'm proficient too can I try?" And face roll through anything that might require the inventory consuming specialized tools so you have a party who can probably carry all the tools at no meaningful cost and force success by too many people being proficient at the tiny number of relevant skills because they could all take any skill. </li> <li data-xf-list-type="ul">So by now the 3pp has literally created a full set of rules for containers carrying capacity and maybe skills but still hasn't gotten to even starting the survival focused stuff they wanted to build. </li> </ul><p></p><p>I've been standing in my kitchen making coffee while typing this out and that was all the time it took to show that a set of rules dialing up the importance of wilderness survival is impossible without a near total rewrite on a scale that the ISS community would call a whole new competing project just to begin. Presumably even more problems of missing mechanical hooks in the existing rules support would come up while creating that hypothetical survival focused thing and one or more other whole sections of the rules would need to be rewritten.</p><p></p><p>It worked in 3.5 because that hypothetical 3pp had a solid rules foundation with plenty of mecha hooks to attach a few small tweaks and the d20 rules meant anything that needed to really get involved also replaced the classes, d20 deadlands is a good example IMO</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9793163, member: 93670"] Earlier on Mearls mentioned how wotc/ttrpg games (?) aren't really embracing gradual evolution over whole edition changes but failure to provide optional) variant rules for completely undeveloped 5e rules subsystems prevents 3pp from filling that void. I think wotc themselves caused that by not providing enough scaffolding for 3pp to target so consumers would see it as interoperable though. Take some low hanging example like anything related to wilderness survival. Sure it might not take much to push the almost useless do nearly anything overly condensed 5e skill check out of the way enough to make room for a more developed set of rules but .... [LIST] [*]Meaningful survival focus requires well developed inventory and carrying capacity subsystems and 5e didn't even include [I]container[/I] rules. Sure you have container [I]capacity[/I]... But no body slots for where those containers are worn to limit their use to an expected baseline capability before needing a cart or something and your building on top of quicksand where the gm needs to argue with players about why they can't wear multiple backpacks even if Bob is doing it while physically wearing four (back chest left shoulder right shoulder. The hypothetical 3pp needs to rewrite this or assume full carrying capacity is available. This could have been an eratra or upsupported errata PDF [*]Even if you fix the container problem you hit the over simplified linear carrying capacity so you don't need someone strong to carry the heavy stuff and their gear and it becomes almost impossible for a survival replacement to even use how much the party can carry individually as an important factor to ike food water tools and so on. Once again this could have been erratta or upsupported optional off. [*]All of the skills are so over condensed that the party can probably say "oh I'm proficient too can I try?" And face roll through anything that might require the inventory consuming specialized tools so you have a party who can probably carry all the tools at no meaningful cost and force success by too many people being proficient at the tiny number of relevant skills because they could all take any skill. [*]So by now the 3pp has literally created a full set of rules for containers carrying capacity and maybe skills but still hasn't gotten to even starting the survival focused stuff they wanted to build. [/LIST] I've been standing in my kitchen making coffee while typing this out and that was all the time it took to show that a set of rules dialing up the importance of wilderness survival is impossible without a near total rewrite on a scale that the ISS community would call a whole new competing project just to begin. Presumably even more problems of missing mechanical hooks in the existing rules support would come up while creating that hypothetical survival focused thing and one or more other whole sections of the rules would need to be rewritten. It worked in 3.5 because that hypothetical 3pp had a solid rules foundation with plenty of mecha hooks to attach a few small tweaks and the d20 rules meant anything that needed to really get involved also replaced the classes, d20 deadlands is a good example IMO [/QUOTE]
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