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*Dungeons & Dragons
Mike Mearls says control spells are ruining 5th Edition
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<blockquote data-quote="tetrasodium" data-source="post: 9793437" data-attributes="member: 93670"><p>Everyone plays wow in real time simultaneously. That's not a particularly valid comparison given that it's not uncommon for a 5e player's <em>next</em> turn to be ten or more minutes away even without stuns. The 5e focus is too much on the impact of things like a stun and not enough on how 5e itself inflated the amount of time spent on all rounds<strong>★</strong> or what enjoyable aspects of play are lost by focusing gameplay on zero consequence of action no plausible chance of failure</p><p></p><p>In 5e you view things like updating your character sheet or recalculating your inventory weight as "waste my time" because the system itself removed the mechanical hooks that made doing that anything else <em>and</em> failed to support gms with variant rules to provide those mechanical hooks as optional,/variant drops in rules. It doesn't mean that being capable of getting stunned in play with plausibility is bad design, it means that the design is reprehensible in how it blames the gm for a failure in either direction</p><p></p><p><strong>★</strong>compared to rounds in older editions</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9793437, member: 93670"] Everyone plays wow in real time simultaneously. That's not a particularly valid comparison given that it's not uncommon for a 5e player's [I]next[/I] turn to be ten or more minutes away even without stuns. The 5e focus is too much on the impact of things like a stun and not enough on how 5e itself inflated the amount of time spent on all rounds[B]★[/B] or what enjoyable aspects of play are lost by focusing gameplay on zero consequence of action no plausible chance of failure In 5e you view things like updating your character sheet or recalculating your inventory weight as "waste my time" because the system itself removed the mechanical hooks that made doing that anything else [I]and[/I] failed to support gms with variant rules to provide those mechanical hooks as optional,/variant drops in rules. It doesn't mean that being capable of getting stunned in play with plausibility is bad design, it means that the design is reprehensible in how it blames the gm for a failure in either direction [B]★[/B]compared to rounds in older editions [/QUOTE]
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Mike Mearls says control spells are ruining 5th Edition
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