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Community
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*Dungeons & Dragons
Mike Mearls says control spells are ruining 5th Edition
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<blockquote data-quote="Minigiant" data-source="post: 9794368" data-attributes="member: 63508"><p>Cook:</p><p></p><p>"The goal here is to embrace all forms of the D&D experience and to not exclude anyone. Imagine a game where the core essence of D&D has been distilled down to a very simple but entirely playable-in-its-right game. Now imagine that the game offered you modular, optional add-ons that allow you to create the character you want to play while letting the Dungeon Master create the game he or she wants to run. Like simple rules for your story-driven game? You're good to go. Like <strong>tactical combats and complex encounters? Y</strong>ou can have that too. Like <strong>ultra-customized character creation</strong>? It's all there. In this game, you play what you want to play. It’s our goal to give you the tools to do so."</p><p></p><p>Mearls 13 years ago:</p><p>"wizards and the way they approach spells is fairly iconic to D&D, but the chief advantage of a class-based game is that we don't have to lean on one magic system. We've already shown some subtle differences between how clerics and wizards use spells. As we show off more classes, we can show off more approaches to magic.</p><p></p><p>Vancian magic has been an issue in D&D since the first house rules in 1974, and I think this is our chance to offer people options there, rather than dictate things."</p><p></p><p>Cept they never provided said tools. Not because they didn't want us to have them. But for one reason of another, WOTC changed and didn't want to produce tons and tons of rules content anymore. WOTC threw up the ideas but they didn't write the books. </p><p></p><p>And they went back to the OGL. So 3PPs could legally publish 5e variant rules.</p><p></p><p>But it didn't happen.</p><p></p><p>So for ten years we got one style of control magic and one kind of boss monster design.</p><p></p><p>And when they meet the boss monster <strong><u>better</u></strong> roll is 17 or higher or have a Legendary Resistance ready to burn...</p><p></p><p>Or they are <strong><em><u>SCREWED</u></em></strong>.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9794368, member: 63508"] Cook: "The goal here is to embrace all forms of the D&D experience and to not exclude anyone. Imagine a game where the core essence of D&D has been distilled down to a very simple but entirely playable-in-its-right game. Now imagine that the game offered you modular, optional add-ons that allow you to create the character you want to play while letting the Dungeon Master create the game he or she wants to run. Like simple rules for your story-driven game? You're good to go. Like [B]tactical combats and complex encounters? Y[/B]ou can have that too. Like [B]ultra-customized character creation[/B]? It's all there. In this game, you play what you want to play. It’s our goal to give you the tools to do so." Mearls 13 years ago: "wizards and the way they approach spells is fairly iconic to D&D, but the chief advantage of a class-based game is that we don't have to lean on one magic system. We've already shown some subtle differences between how clerics and wizards use spells. As we show off more classes, we can show off more approaches to magic. Vancian magic has been an issue in D&D since the first house rules in 1974, and I think this is our chance to offer people options there, rather than dictate things." Cept they never provided said tools. Not because they didn't want us to have them. But for one reason of another, WOTC changed and didn't want to produce tons and tons of rules content anymore. WOTC threw up the ideas but they didn't write the books. And they went back to the OGL. So 3PPs could legally publish 5e variant rules. But it didn't happen. So for ten years we got one style of control magic and one kind of boss monster design. And when they meet the boss monster [B][U]better[/U][/B] roll is 17 or higher or have a Legendary Resistance ready to burn... Or they are [B][I][U]SCREWED[/U][/I][/B]. [/QUOTE]
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Mike Mearls says control spells are ruining 5th Edition
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