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*Dungeons & Dragons
Mike Mearls says control spells are ruining 5th Edition
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<blockquote data-quote="Flying Toaster" data-source="post: 9794612" data-attributes="member: 7052563"><p>Looking back, “mellow” is not exactly the best word choice, but I am also not sure if there actually is a single perfect adjective that captures what I was trying to say.</p><p></p><p>I wanted a succinct way to describe how EGG’s attitude seemed to change as the 70’s turned into the 80’s. In the 70’s he developed D&D within a freewheeling, collaborative war gaming scene that was experimenting with new rules and play styles, and he actively encouraged DMs to home brew or roll their own rule variants and settings. By the 80’s he seemed to have become much more jealous and paranoid about D&D fans coloring outside the lines in any way.</p><p></p><p>The only war game I ever played extensively was the Trek-themed spaceship war game <em>Star Fleet Battles</em>. Most of the time the “vibes” at our sessions were actually pretty mellow, because our group consisted of friends who also played AD&D and occasional board games. We learned how to play from an older guy who knew the game well because he owned most of the rule books, supplements, and accessories available at the time (late 80’s to early 90’s). We played at either his house or mine, and he ran the game in a manner somewhat like a D&D session. As n00bz we were not likely to beat him in an equal setup, so to make things more interesting he would give himself a “golf handicap” of sorts by using a force somewhat inferior to ours in numbers and/or firepower. </p><p></p><p>I have a vague memory of one time when tempers flared somewhat. The guy who always played as the Klingons got a bit hot under the collar, probably because of a disputed ruling. Once people had time to cool down a bit he made up with the guy who ran the game and (IIRC) even apologized to the group. We accepted and things returned to normal.</p></blockquote><p></p>
[QUOTE="Flying Toaster, post: 9794612, member: 7052563"] Looking back, “mellow” is not exactly the best word choice, but I am also not sure if there actually is a single perfect adjective that captures what I was trying to say. I wanted a succinct way to describe how EGG’s attitude seemed to change as the 70’s turned into the 80’s. In the 70’s he developed D&D within a freewheeling, collaborative war gaming scene that was experimenting with new rules and play styles, and he actively encouraged DMs to home brew or roll their own rule variants and settings. By the 80’s he seemed to have become much more jealous and paranoid about D&D fans coloring outside the lines in any way. The only war game I ever played extensively was the Trek-themed spaceship war game [I]Star Fleet Battles[/I]. Most of the time the “vibes” at our sessions were actually pretty mellow, because our group consisted of friends who also played AD&D and occasional board games. We learned how to play from an older guy who knew the game well because he owned most of the rule books, supplements, and accessories available at the time (late 80’s to early 90’s). We played at either his house or mine, and he ran the game in a manner somewhat like a D&D session. As n00bz we were not likely to beat him in an equal setup, so to make things more interesting he would give himself a “golf handicap” of sorts by using a force somewhat inferior to ours in numbers and/or firepower. I have a vague memory of one time when tempers flared somewhat. The guy who always played as the Klingons got a bit hot under the collar, probably because of a disputed ruling. Once people had time to cool down a bit he made up with the guy who ran the game and (IIRC) even apologized to the group. We accepted and things returned to normal. [/QUOTE]
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Mike Mearls says control spells are ruining 5th Edition
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