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*Dungeons & Dragons
Mike Mearls says control spells are ruining 5th Edition
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<blockquote data-quote="tetrasodium" data-source="post: 9794644" data-attributes="member: 93670"><p>That might apply to the lack of gm facing advice, but not the mechanical subsystems that supported it on the player's sheets. Yes pre-3.x didn't have it either, but it could provide a much higher level of risk facing PCs to make room for the gm to provide stuff and a much lower level of CharOp. With 5e there is no mechanical support for the gm high levels of trivially accessable CharOp and a risk level facing PCs that somehow says "hold my beer and watch" to the fluffy slice of life cozyrpg market.</p><p></p><p>Taking random bits of the 1e/2e and 3.x stuff in isolation without their supporting elements creates as many problems as it solves at best. Heck the adnd2e DMG even had<a href="https://www.enworld.org/threads/giving-an-ad-d-feel-to-5e.679228/post-8243611" target="_blank"> a whole page</a> dedicated to threading that needle provided by the low CharOp high risk system & that's on top of the many pages on working with players to create/quest for custom spells magic items and so on in that same book... 5e shrugged about those reasons and just went with "magic items are totally optional" while shifting their impact to the base PC and providing no room for them to fill a need</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9794644, member: 93670"] That might apply to the lack of gm facing advice, but not the mechanical subsystems that supported it on the player's sheets. Yes pre-3.x didn't have it either, but it could provide a much higher level of risk facing PCs to make room for the gm to provide stuff and a much lower level of CharOp. With 5e there is no mechanical support for the gm high levels of trivially accessable CharOp and a risk level facing PCs that somehow says "hold my beer and watch" to the fluffy slice of life cozyrpg market. Taking random bits of the 1e/2e and 3.x stuff in isolation without their supporting elements creates as many problems as it solves at best. Heck the adnd2e DMG even had[URL='https://www.enworld.org/threads/giving-an-ad-d-feel-to-5e.679228/post-8243611'] a whole page[/URL] dedicated to threading that needle provided by the low CharOp high risk system & that's on top of the many pages on working with players to create/quest for custom spells magic items and so on in that same book... 5e shrugged about those reasons and just went with "magic items are totally optional" while shifting their impact to the base PC and providing no room for them to fill a need [/QUOTE]
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Mike Mearls says control spells are ruining 5th Edition
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