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*Dungeons & Dragons
Mike Mearls says control spells are ruining 5th Edition
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<blockquote data-quote="Staffan" data-source="post: 9794744" data-attributes="member: 907"><p>The DMG doesn't tell the players anything. It tells the DM. Also, 3e's body slots were designed to limit the amount of bonus-providing magic items you could have. This role is primarily taken up by the Attunement rules in 5e. And the DMG body slots were often too restrictive regarding which things went where (notably, cloaks were used for both resistance bonuses to saves and for Charisma bonuses), which is why they were loosened up in the Magic Item Compendium along with allowing you to add a numerical bonus to an item with an active effect (e.g. making a <em>cape of the mountebank and resistance +2</em> without paying a two-effects surcharge).</p><p></p><p></p><p>That is probably not true. I mean, it might be my bias, but it seems a lot of fans of previous editions switched to 5e, at least initially. Some may have moved on to other alternatives, but my impression is that few have gone back to older versions of D&D specifically. Those who want a simpler game focused on dungeon crawling go for Shadowdark, those who want complex character creation with deep customization go for Pathfinder 2e, and so on.</p><p></p><p>I think you're confusing two similar but related ratios. It's true that most D&D players today started with 5e. But that's not the same as saying most players of previous editions stuck with those. It's just that there have been so many new players that the old-timers are a minority.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9794744, member: 907"] The DMG doesn't tell the players anything. It tells the DM. Also, 3e's body slots were designed to limit the amount of bonus-providing magic items you could have. This role is primarily taken up by the Attunement rules in 5e. And the DMG body slots were often too restrictive regarding which things went where (notably, cloaks were used for both resistance bonuses to saves and for Charisma bonuses), which is why they were loosened up in the Magic Item Compendium along with allowing you to add a numerical bonus to an item with an active effect (e.g. making a [I]cape of the mountebank and resistance +2[/I] without paying a two-effects surcharge). That is probably not true. I mean, it might be my bias, but it seems a lot of fans of previous editions switched to 5e, at least initially. Some may have moved on to other alternatives, but my impression is that few have gone back to older versions of D&D specifically. Those who want a simpler game focused on dungeon crawling go for Shadowdark, those who want complex character creation with deep customization go for Pathfinder 2e, and so on. I think you're confusing two similar but related ratios. It's true that most D&D players today started with 5e. But that's not the same as saying most players of previous editions stuck with those. It's just that there have been so many new players that the old-timers are a minority. [/QUOTE]
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Mike Mearls says control spells are ruining 5th Edition
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