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General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls says control spells are ruining 5th Edition
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<blockquote data-quote="kigmatzomat" data-source="post: 9795256" data-attributes="member: 9254"><p>Combat roles was one of the really good concepts from 4e that should have carried into 5e. It provides a tactical direction to a GM. When they saw an encounter with a Defender, a Striker, a Controller and three Minions, it was pretty clear how they should run the fight. </p><p></p><p>To your point, a given creature/class could be run in different roles. Its totally plausible for a cleric to be a controller, a striker or a defender all based on the spells prepared. </p><p></p><p>There was 10 pages from the 3e DMG on demographics, communities, power centers, NPCs, etc that combined with the 4e combat roles/uses would have provided the kernel of world building and combat tactics to have leveled up so many newbie GMs. And most of it was totally version agnostic. Sure, different power curves, but that's a simple bit of formula tweaking to fit the "default" setting. (are PC-classes 1% or 0.1% of population? Are there 2x as many 4th level characters than 6th level, or 3x as many? What's typically the highest level person in a country of 1 million? What about an empire of 50M, like Rome or China?)</p><p></p><p>The other part of 4E I wish had survived was more of the Ritual Casting. 5.5 really hates Ritual Casting, but it should have been made more prominant, like a background feat, IMO. The idea of the fighter having Unseen Servants clean their armor, the rogue learning Identify so they didnt need to involve a wizard with their loot, the Barbarian able to summon a ghost horse, all that just felt more like what d&d should be. Fewer people with high power magic, more with things that are almost useless in combat.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 9795256, member: 9254"] Combat roles was one of the really good concepts from 4e that should have carried into 5e. It provides a tactical direction to a GM. When they saw an encounter with a Defender, a Striker, a Controller and three Minions, it was pretty clear how they should run the fight. To your point, a given creature/class could be run in different roles. Its totally plausible for a cleric to be a controller, a striker or a defender all based on the spells prepared. There was 10 pages from the 3e DMG on demographics, communities, power centers, NPCs, etc that combined with the 4e combat roles/uses would have provided the kernel of world building and combat tactics to have leveled up so many newbie GMs. And most of it was totally version agnostic. Sure, different power curves, but that's a simple bit of formula tweaking to fit the "default" setting. (are PC-classes 1% or 0.1% of population? Are there 2x as many 4th level characters than 6th level, or 3x as many? What's typically the highest level person in a country of 1 million? What about an empire of 50M, like Rome or China?) The other part of 4E I wish had survived was more of the Ritual Casting. 5.5 really hates Ritual Casting, but it should have been made more prominant, like a background feat, IMO. The idea of the fighter having Unseen Servants clean their armor, the rogue learning Identify so they didnt need to involve a wizard with their loot, the Barbarian able to summon a ghost horse, all that just felt more like what d&d should be. Fewer people with high power magic, more with things that are almost useless in combat. [/QUOTE]
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Mike Mearls says control spells are ruining 5th Edition
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