Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls says control spells are ruining 5th Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Minigiant" data-source="post: 9796644" data-attributes="member: 63508"><p>That's how I saw it.</p><p></p><p>Like weapon. Many people thought 5e's weapons chart is too simplistic for anybody but the newest of players. Once you get some experience with the game the four weapons chart is just too basic. And even Wizards eventually admitted to it and that's why they added Weapon Master properties </p><p></p><p>But the fundamental weighted the game works with weapons is you roll at <strong>to hit</strong> versus a <strong>AC</strong> and if you hit you <strong>deal damage</strong> to <strong>hit points</strong>. Game is built on the <strong>bolded items</strong> existing but you can always change the values of the <strong>bolded items </strong>via modules. You can swap in a 4E system where every weapon has their own attack bonus and so every weapon is unique because they both have a damaged value and a attack bonus along with properties that makes every weapon <em><u>unique</u></em>. </p><p></p><p>The problem is like what Mearls said </p><p></p><p></p><p></p><p>The monsters kind of have fixed values and are tied to a module themselves when created so adjusting them with other modules on the player side creates issues because in a player side can do a lot with that modules. But on the monster side unless you designed them to do such a thing</p><p></p><p>Like he said Master should not have a proficiency bonus based on their CR. Monster should just have a ranking of what their good bonus and bad bonus are.</p><p></p><p>Like a CR2 monsters should have a total bonus for the attack rolls and their saving throws of about +5.</p><p></p><p>That could be a proficiency bonus of +2 and a strength bonus of +3 for some sort of animal. Oh I could be a proficiency bonus of +3 and a strength bonus of +2 for a knight's squire. Or it could be just a strength bonus of +5 via a zombified giant</p><p></p><p>But ultimately the problem This thread is based on is that spell casters get to attack monsters with spells that they get to add their proficiency bonus to and target monsters saving throws that they might not get to add their proficiency bonus. </p><p></p><p>But that's all besides the point</p><p></p><p>It became DC 10+ Prof mod + Ability mod vs d20+ Ability mod</p><p></p><p>That is a straight-up unfair roll. Legendary Resistance is a kludge to rebalance an unfair contest because there's no way to guarantee that you can drain all of the spellcasters slots in a Dungeon</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9796644, member: 63508"] That's how I saw it. Like weapon. Many people thought 5e's weapons chart is too simplistic for anybody but the newest of players. Once you get some experience with the game the four weapons chart is just too basic. And even Wizards eventually admitted to it and that's why they added Weapon Master properties But the fundamental weighted the game works with weapons is you roll at [B]to hit[/B] versus a [B]AC[/B] and if you hit you [B]deal damage[/B] to [B]hit points[/B]. Game is built on the [B]bolded items[/B] existing but you can always change the values of the [B]bolded items [/B]via modules. You can swap in a 4E system where every weapon has their own attack bonus and so every weapon is unique because they both have a damaged value and a attack bonus along with properties that makes every weapon [I][U]unique[/U][/I]. The problem is like what Mearls said The monsters kind of have fixed values and are tied to a module themselves when created so adjusting them with other modules on the player side creates issues because in a player side can do a lot with that modules. But on the monster side unless you designed them to do such a thing Like he said Master should not have a proficiency bonus based on their CR. Monster should just have a ranking of what their good bonus and bad bonus are. Like a CR2 monsters should have a total bonus for the attack rolls and their saving throws of about +5. That could be a proficiency bonus of +2 and a strength bonus of +3 for some sort of animal. Oh I could be a proficiency bonus of +3 and a strength bonus of +2 for a knight's squire. Or it could be just a strength bonus of +5 via a zombified giant But ultimately the problem This thread is based on is that spell casters get to attack monsters with spells that they get to add their proficiency bonus to and target monsters saving throws that they might not get to add their proficiency bonus. But that's all besides the point It became DC 10+ Prof mod + Ability mod vs d20+ Ability mod That is a straight-up unfair roll. Legendary Resistance is a kludge to rebalance an unfair contest because there's no way to guarantee that you can drain all of the spellcasters slots in a Dungeon [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls says control spells are ruining 5th Edition
Top