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Mike Mearls says control spells are ruining 5th Edition
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<blockquote data-quote="Minigiant" data-source="post: 9798510" data-attributes="member: 63508"><p>I think every edition taught a lesson on saving throws based on its failures in the matter.</p><p></p><p>1e: Saving throw Categories should be logical</p><p>2e: Saving throws should be easily calculated on the fly</p><p>3e: Characters shouldn't be bad at most saves</p><p>4e: The effects of failed "saves" should be significantly different from each other</p><p>5e: Saves should be "targeted" "equally"</p><p></p><p></p><p>Based on the issues of the past, future D&D should:</p><p></p><ol> <li data-xf-list-type="ol">Remain with 6 saves. 3 saves is too few as it makes you automatically bad at 33.33% of saves if you are bad at one. And it makes targeting a bad save more difficult because now you have to carry six control spells in order to have the full range of targeting saves.</li> <li data-xf-list-type="ol">Saves should be targeted "equally" in frequency and power. AKA no Good saves and bad saves<ol> <li data-xf-list-type="ol">Meaning more Str, Int, and Cha saves in regular play</li> </ol></li> <li data-xf-list-type="ol">The calculation of saving throw bonus should be an <u>easy formula</u> so that if the bonus is changed within play it is easy to recalculate.</li> <li data-xf-list-type="ol">Monsters should get abilities that alter and increase their saving throw bonuses more often like evasion or saving through expertise.</li> <li data-xf-list-type="ol">The targeting of saving <s>clothes</s> throws should follow a sort of internal logic in which DMs can easily determine which saving throw to call for in a logical way that players can predict.<ol> <li data-xf-list-type="ol">For example you would make poison and necrotic damage spell to be Constitution saves so that if a situation where the players are being affected by a cold effect within the dungeon the players would predict via the cold that is very high likely that if something happens and they have to make a saving throw it is going to be constitution based and does the players with the highest Constitution should be the ones who do the dangerous tasks.</li> </ol></li> </ol></blockquote><p></p>
[QUOTE="Minigiant, post: 9798510, member: 63508"] I think every edition taught a lesson on saving throws based on its failures in the matter. 1e: Saving throw Categories should be logical 2e: Saving throws should be easily calculated on the fly 3e: Characters shouldn't be bad at most saves 4e: The effects of failed "saves" should be significantly different from each other 5e: Saves should be "targeted" "equally" Based on the issues of the past, future D&D should: [LIST=1] [*]Remain with 6 saves. 3 saves is too few as it makes you automatically bad at 33.33% of saves if you are bad at one. And it makes targeting a bad save more difficult because now you have to carry six control spells in order to have the full range of targeting saves. [*]Saves should be targeted "equally" in frequency and power. AKA no Good saves and bad saves [LIST=1] [*]Meaning more Str, Int, and Cha saves in regular play [/LIST] [*]The calculation of saving throw bonus should be an [U]easy formula[/U] so that if the bonus is changed within play it is easy to recalculate. [*]Monsters should get abilities that alter and increase their saving throw bonuses more often like evasion or saving through expertise. [*]The targeting of saving [S]clothes[/S] throws should follow a sort of internal logic in which DMs can easily determine which saving throw to call for in a logical way that players can predict. [LIST=1] [*]For example you would make poison and necrotic damage spell to be Constitution saves so that if a situation where the players are being affected by a cold effect within the dungeon the players would predict via the cold that is very high likely that if something happens and they have to make a saving throw it is going to be constitution based and does the players with the highest Constitution should be the ones who do the dangerous tasks. [/LIST] [/LIST] [/QUOTE]
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Mike Mearls says control spells are ruining 5th Edition
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