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Mike Mearls says control spells are ruining 5th Edition
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<blockquote data-quote="DEFCON 1" data-source="post: 9798594" data-attributes="member: 7006"><p>You're right... there's no reason why "some" RPG couldn't be designed like that. But that RPG <em>is not</em> 5th Edition Dungeons & Dragons, which of course is the edition everyone is talking about in this thread about boss monsters and control spells ending fights against those boss monsters early. Which means even your example of 4th edition D&D supposedly being one of those RPGs doesn't actually apply to the conversation.</p><p></p><p>What it appears your reply is suggesting is that if a table wants a boss monster fight to build up to a climax and not be cut short by game rules that end it way before said climax, that they should be playing a different RPG... one where the game rules are written to allow this to occur. Which, you know, I agree with! If climactic, narratively-interesting boss fights are important to have... play a different RPG that can assure it. But if one wants to play 5E in either form so that this kind of thing can happen consistently (rather than just getting lucky that one time where it just happened to work out based on how the characters and monsters were played and how the dice rolls fell)... then the DM is going to have to adjust everything themselves so that the "awesome boss fight" has an actual chance to most likely occur. Which was my point.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9798594, member: 7006"] You're right... there's no reason why "some" RPG couldn't be designed like that. But that RPG [I]is not[/I] 5th Edition Dungeons & Dragons, which of course is the edition everyone is talking about in this thread about boss monsters and control spells ending fights against those boss monsters early. Which means even your example of 4th edition D&D supposedly being one of those RPGs doesn't actually apply to the conversation. What it appears your reply is suggesting is that if a table wants a boss monster fight to build up to a climax and not be cut short by game rules that end it way before said climax, that they should be playing a different RPG... one where the game rules are written to allow this to occur. Which, you know, I agree with! If climactic, narratively-interesting boss fights are important to have... play a different RPG that can assure it. But if one wants to play 5E in either form so that this kind of thing can happen consistently (rather than just getting lucky that one time where it just happened to work out based on how the characters and monsters were played and how the dice rolls fell)... then the DM is going to have to adjust everything themselves so that the "awesome boss fight" has an actual chance to most likely occur. Which was my point. [/QUOTE]
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Mike Mearls says control spells are ruining 5th Edition
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