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Mike Mearls says control spells are ruining 5th Edition
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<blockquote data-quote="tetrasodium" data-source="post: 9799038" data-attributes="member: 93670"><p>See this is where you are getting lost in the weeds expecting one monster to do every. Yim almost posit you linked to the ivory tower game design thing if 3.x and are familiar with the way it sets up everything to have a situation where it is great even if it's bad in other situations. Your main complaint seems to be that if you ignore what situations one particular monster you seized onto is good at(the hill giant) that it is not also great at scenarios other monsters are great at. That and apparently 4e defined medium saves as a specific thing that is different from the kinds of numbers I've already showed to be quite common, I'm not talking 4e and never was so that second one is an irrelevant technicality.</p><p></p><p>Takeif you want a monster that can shrug off control spells instead of pasting a caster or bow user at range with a rock and having too high hp to not do much melee engagement where it's pretty darned dangerous you could change floors on the Ivory tower away from the cr7 hill giant. One example might be the cr6 <a href="https://www.dandwiki.com/wiki/SRD:Chain_Devil" target="_blank">Chain devil</a>with weaker attacks roughly half the hp and SR18 shielding+8/+8/+6 saves. If you don't like that and wanted to stick with a hill giant you could add a template [spoiler="like these"]</p><p>templates that can add spell resistance to a monster are the Spellwarped template, the Spellstitched template, and the Pseudonatural template. The Spellwarped template gives a creature spell resistance equal to \(11+\) its Hit Dice, the Spellstitched template provides spell resistance equal to \(15+\) the creature's Charisma bonus, and the Pseudonatural template provides spell resistance equal to \(10+\) the base creature's Hit Dic[/spoiler]</p><p>If those don't give you the SR you want for a specific scenario bovd & boed both had a feat to add +2/+4 SR or the mm itself had a behind the curtain sidebar explaining how you should & shouldn't eyeball it to particular goals& I linked to that sidebar earlier.</p><p></p><p>Once you understand that ivory tower design extended to monsters and accept that there are tools provided for the gm to metaphorically adjust the Overton window to a desired scenario the 3.x saves were objectively better.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9799038, member: 93670"] See this is where you are getting lost in the weeds expecting one monster to do every. Yim almost posit you linked to the ivory tower game design thing if 3.x and are familiar with the way it sets up everything to have a situation where it is great even if it's bad in other situations. Your main complaint seems to be that if you ignore what situations one particular monster you seized onto is good at(the hill giant) that it is not also great at scenarios other monsters are great at. That and apparently 4e defined medium saves as a specific thing that is different from the kinds of numbers I've already showed to be quite common, I'm not talking 4e and never was so that second one is an irrelevant technicality. Takeif you want a monster that can shrug off control spells instead of pasting a caster or bow user at range with a rock and having too high hp to not do much melee engagement where it's pretty darned dangerous you could change floors on the Ivory tower away from the cr7 hill giant. One example might be the cr6 [URL='https://www.dandwiki.com/wiki/SRD:Chain_Devil']Chain devil[/URL]with weaker attacks roughly half the hp and SR18 shielding+8/+8/+6 saves. If you don't like that and wanted to stick with a hill giant you could add a template [spoiler="like these"] templates that can add spell resistance to a monster are the Spellwarped template, the Spellstitched template, and the Pseudonatural template. The Spellwarped template gives a creature spell resistance equal to \(11+\) its Hit Dice, the Spellstitched template provides spell resistance equal to \(15+\) the creature's Charisma bonus, and the Pseudonatural template provides spell resistance equal to \(10+\) the base creature's Hit Dic[/spoiler] If those don't give you the SR you want for a specific scenario bovd & boed both had a feat to add +2/+4 SR or the mm itself had a behind the curtain sidebar explaining how you should & shouldn't eyeball it to particular goals& I linked to that sidebar earlier. Once you understand that ivory tower design extended to monsters and accept that there are tools provided for the gm to metaphorically adjust the Overton window to a desired scenario the 3.x saves were objectively better. [/QUOTE]
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Mike Mearls says control spells are ruining 5th Edition
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