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Community
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*Dungeons & Dragons
Mike Mearls says control spells are ruining 5th Edition
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<blockquote data-quote="tetrasodium" data-source="post: 9799253" data-attributes="member: 93670"><p>Not quite accurate when we had fort/reflex/will+SR. Firstly and most obvious is the fact that intelligence was not one of those saves even if there were probably feat/prc boons to use it for wis saves. What you are describing is a symptom that is the result of 5e breaking an objectively better design for control and debuff spells. Here's a quick buy probably not exhaustive list of relevant spells & their save</p><p>[Spoiler]</p><p>Sleep:sr will (& 4 hd limited)</p><p>Glitterdust:will & blinded(-2 ac & 50% miss chance)</p><p>Web: reflex limits to 5foot step rather than speed 0</p><p>Sleet storm: reflex half speed blocks vision both ways and checks to move without falling</p><p>Slow:SR will limits action economy drastically</p><p>Black tentacles: grapple</p><p>Fear:SR will panicked condition does lots</p><p>Solid fog move action limited to 5ft no 5ft steps -2 on attack rolls</p><p>Hold person/monster: sr will/creature type</p><p>Bestow curse:sr will does lots stuff</p><p>Etc</p><p></p><p>[/Spoiler]</p><p>It continues like that as control and debuff spells get more obscure and into higher levels where their impact is more and more niche. Simply having a control spell targeting a monster's weak save doesn't mean that spell is relevant. Yes there were a lot of save or suck/save or lose spells but theywere often SR:yes weren't always applicable to a scenario and you couldn't always have available slots to prep a different spell targeting a different save for a given scenario even if you could find one that even existed .. Wiith 5e every part of the whole interlocking set of tools was broken and responsibility got thrown on them to just use legendary resistance to no sell save or lose spells that were now widely applicable and trivially able to target weak saves</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9799253, member: 93670"] Not quite accurate when we had fort/reflex/will+SR. Firstly and most obvious is the fact that intelligence was not one of those saves even if there were probably feat/prc boons to use it for wis saves. What you are describing is a symptom that is the result of 5e breaking an objectively better design for control and debuff spells. Here's a quick buy probably not exhaustive list of relevant spells & their save [Spoiler] Sleep:sr will (& 4 hd limited) Glitterdust:will & blinded(-2 ac & 50% miss chance) Web: reflex limits to 5foot step rather than speed 0 Sleet storm: reflex half speed blocks vision both ways and checks to move without falling Slow:SR will limits action economy drastically Black tentacles: grapple Fear:SR will panicked condition does lots Solid fog move action limited to 5ft no 5ft steps -2 on attack rolls Hold person/monster: sr will/creature type Bestow curse:sr will does lots stuff Etc [/Spoiler] It continues like that as control and debuff spells get more obscure and into higher levels where their impact is more and more niche. Simply having a control spell targeting a monster's weak save doesn't mean that spell is relevant. Yes there were a lot of save or suck/save or lose spells but theywere often SR:yes weren't always applicable to a scenario and you couldn't always have available slots to prep a different spell targeting a different save for a given scenario even if you could find one that even existed .. Wiith 5e every part of the whole interlocking set of tools was broken and responsibility got thrown on them to just use legendary resistance to no sell save or lose spells that were now widely applicable and trivially able to target weak saves [/QUOTE]
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Mike Mearls says control spells are ruining 5th Edition
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