Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls says control spells are ruining 5th Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="eclair~" data-source="post: 9800973" data-attributes="member: 7054492"><p>I feel like there's one simple point that needs to be raised in this thread that somehow hasn't been brought up at all:</p><p></p><p><em>Cthulhu by Torchlight</em>.</p><p></p><p>I feel it's very telling that Mearls wants to criticize 5e control spells, yet a book <strong>he</strong> helmed has spells that impose crippling effects on enemies—stuff from locking down an enemy's spellcasting, forcing enemies to automatically use weak attacks, outright insta-killing enemies—that <em>completely ignore</em> 5e's balancing mechanics for control spells. There's no saving throw. No form of resistance whatsoever. <em>Cthulhu by Torchlight</em> has a spell that kills <strong>literally anything</strong> after three turns—there's no way to any monster, even legendary monsters, to resist this effect.</p><p></p><p>Mike Mearls wants to declare 5e balance bad, yet he's happy to purposefully break the balance of the game to sell his own product.</p><p></p><p></p><p>Because "bloodied" <em>isn't a mechanic</em>. For 99% of PCs, it will never have any effect on them or mean anything for them. 5e simply acknowledged that any time such a "condition" was relevant, it was better to simply cite "when below half of your max hit points" rather than cite a "condition" that didn't actually impact anything at all for 99% of players.</p><p></p><p>And as 2024 5e demonstrates, trying to <em>make</em> "bloodied" a mechanic leads to all kinds of stilted design choices, either in awkward (the UA Necromancer's "reaction when you <em>become</em> bloodied, but not if you already are) or overpowered (the FR feat that gives advantage on every attack you make while bloodied) features that run off an abstract game-mechanics concept rather than an in-universe rationale. "Ah, I am at 51% health and cannot use this feature! Thankfully a rat bit me and that 1 damage was enough to enable this power!"</p></blockquote><p></p>
[QUOTE="eclair~, post: 9800973, member: 7054492"] I feel like there's one simple point that needs to be raised in this thread that somehow hasn't been brought up at all: [I]Cthulhu by Torchlight[/I]. I feel it's very telling that Mearls wants to criticize 5e control spells, yet a book [B]he[/B] helmed has spells that impose crippling effects on enemies—stuff from locking down an enemy's spellcasting, forcing enemies to automatically use weak attacks, outright insta-killing enemies—that [I]completely ignore[/I] 5e's balancing mechanics for control spells. There's no saving throw. No form of resistance whatsoever. [I]Cthulhu by Torchlight[/I] has a spell that kills [B]literally anything[/B] after three turns—there's no way to any monster, even legendary monsters, to resist this effect. Mike Mearls wants to declare 5e balance bad, yet he's happy to purposefully break the balance of the game to sell his own product. Because "bloodied" [I]isn't a mechanic[/I]. For 99% of PCs, it will never have any effect on them or mean anything for them. 5e simply acknowledged that any time such a "condition" was relevant, it was better to simply cite "when below half of your max hit points" rather than cite a "condition" that didn't actually impact anything at all for 99% of players. And as 2024 5e demonstrates, trying to [I]make[/I] "bloodied" a mechanic leads to all kinds of stilted design choices, either in awkward (the UA Necromancer's "reaction when you [I]become[/I] bloodied, but not if you already are) or overpowered (the FR feat that gives advantage on every attack you make while bloodied) features that run off an abstract game-mechanics concept rather than an in-universe rationale. "Ah, I am at 51% health and cannot use this feature! Thankfully a rat bit me and that 1 damage was enough to enable this power!" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls says control spells are ruining 5th Edition
Top