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Mike Mearls says control spells are ruining 5th Edition
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<blockquote data-quote="Distracted DM" data-source="post: 9801231" data-attributes="member: 6894926"><p>I think this bears some thought, though I don't agree with your conclusion. </p><p></p><p>Unfortunately a lot of folk aren't going to have context since they don't have the books, but I'll provide a couple screenshots to help the conversation:</p><p></p><p>[SPOILER]</p><h4><em>OPTIONAL RULE: LURE OF POWER</em></h4><p><em>The Mythos offer power at the price of everything else. As an optional rule, when you expend a spell slot to cast a mythos spell, you must make a Wisdom saving throw equal to 15 plus the level of the spell slot expended. On a failed save, you gain the following Passion with a rating of +10.</em></p><p><em></em></p><p><em><strong>Power at Any Cost</strong></em></p><p><em></em></p><p><em>You have tasted the boundless power the Old Ones offer, and you can't shake this lure. Whenever you cast a spell, you must use one of the spells presented here provided it is appropriate to the situation. If you have the opportunity to acquire and attune to a Mythos Tome, you seek to do so at any cost.</em></p><p><em>Clutch of Darkness</em></p><p><em>Level 2 Conjuration</em></p><p><em>Casting Time: Bonus action</em></p><p><em>Range: 120 feet</em></p><p><em>Components: V, S</em></p><p><em>Duration: Concentration, up to 1 minute</em></p><p><em>You create a terrible force that slowly crushes the target from the inside. Choose a creature that you can see within range and roll 2d6 and record the total rolled. At the start of each of your turns, roll another 2d6 and add the number rolled to the total.</em></p><p><em></em></p><p><em>If the total is greater than the target's Strength, it has Disadvantage on Strength-based attacks.</em></p><p><em></em></p><p><em>If the total is greater than the target's Dexterity, its Speed is halved and attack rolls against it have Advantage.</em></p><p><em></em></p><p><em>If the total is greater than its current Hit Points, the target immediately implodes and dies.</em></p><p><em></em></p><p><em>Dread Curse of Azathoth</em></p><p><em>Level 7 Evocation</em></p><p><em>Casting Time: Bonus action</em></p><p><em>Range: 120 feet</em></p><p><em>Components: V</em></p><p><em>Duration: Concentration, up to 1 minute</em></p><p><em>You utter the secret name of Azathoth and doom a creature to an inevitable death unless it breaks the spell. The creature gains a curse point at the end of each of its turns. When the creature gains its third curse point, it dies. It loses all curse points when the spell ends.</em></p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="Distracted DM, post: 9801231, member: 6894926"] I think this bears some thought, though I don't agree with your conclusion. Unfortunately a lot of folk aren't going to have context since they don't have the books, but I'll provide a couple screenshots to help the conversation: [SPOILER] [HEADING=3][I]OPTIONAL RULE: LURE OF POWER[/I][/HEADING] [I]The Mythos offer power at the price of everything else. As an optional rule, when you expend a spell slot to cast a mythos spell, you must make a Wisdom saving throw equal to 15 plus the level of the spell slot expended. On a failed save, you gain the following Passion with a rating of +10. [B]Power at Any Cost[/B] You have tasted the boundless power the Old Ones offer, and you can't shake this lure. Whenever you cast a spell, you must use one of the spells presented here provided it is appropriate to the situation. If you have the opportunity to acquire and attune to a Mythos Tome, you seek to do so at any cost. Clutch of Darkness Level 2 Conjuration Casting Time: Bonus action Range: 120 feet Components: V, S Duration: Concentration, up to 1 minute You create a terrible force that slowly crushes the target from the inside. Choose a creature that you can see within range and roll 2d6 and record the total rolled. At the start of each of your turns, roll another 2d6 and add the number rolled to the total. If the total is greater than the target's Strength, it has Disadvantage on Strength-based attacks. If the total is greater than the target's Dexterity, its Speed is halved and attack rolls against it have Advantage. If the total is greater than its current Hit Points, the target immediately implodes and dies. Dread Curse of Azathoth Level 7 Evocation Casting Time: Bonus action Range: 120 feet Components: V Duration: Concentration, up to 1 minute You utter the secret name of Azathoth and doom a creature to an inevitable death unless it breaks the spell. The creature gains a curse point at the end of each of its turns. When the creature gains its third curse point, it dies. It loses all curse points when the spell ends.[/I] [/SPOILER] [/QUOTE]
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