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Mike Mearls says control spells are ruining 5th Edition
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<blockquote data-quote="Mecheon" data-source="post: 9802675" data-attributes="member: 6801776"><p>Because its the fault of fumble rules: They always affect martials more because "roll dice for more attacks" has always been a martial thing. Spellcasters never have situations where they're going to roll multiple dice for a hit, they only worry about damage</p><p></p><p>If you're targeting what is historically the one thing martials get as a power, they'll be affected. Casters aren't rolling multiple dice for getting spells spell hits off, but fighters are designed to. So inevitably? It always devolves into the spellcasters picking the spells that let them avoid the fumble chance (like, say, fireball) and martials either just eating sand and not getting to enjoy themselves, or bringing around entire golfbags full of weapons because rather than playing a weapon master they're instead playing a fool who can't maintain his weapon and breaks them 1/20 times. Its literately just nerfing martials and doing nothing to spellcasters. Per your example just posted, the martial's gone and lost a valuable item that lets them fight on a better playing field, whereas sweet FA has happened to the casters.</p><p></p><p>D&D is not designed for fumble rules and they do not work with how the game is made.</p></blockquote><p></p>
[QUOTE="Mecheon, post: 9802675, member: 6801776"] Because its the fault of fumble rules: They always affect martials more because "roll dice for more attacks" has always been a martial thing. Spellcasters never have situations where they're going to roll multiple dice for a hit, they only worry about damage If you're targeting what is historically the one thing martials get as a power, they'll be affected. Casters aren't rolling multiple dice for getting spells spell hits off, but fighters are designed to. So inevitably? It always devolves into the spellcasters picking the spells that let them avoid the fumble chance (like, say, fireball) and martials either just eating sand and not getting to enjoy themselves, or bringing around entire golfbags full of weapons because rather than playing a weapon master they're instead playing a fool who can't maintain his weapon and breaks them 1/20 times. Its literately just nerfing martials and doing nothing to spellcasters. Per your example just posted, the martial's gone and lost a valuable item that lets them fight on a better playing field, whereas sweet FA has happened to the casters. D&D is not designed for fumble rules and they do not work with how the game is made. [/QUOTE]
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Mike Mearls says control spells are ruining 5th Edition
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