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Mike Mearls says control spells are ruining 5th Edition
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<blockquote data-quote="Lanefan" data-source="post: 9805073" data-attributes="member: 29398"><p>You misread what I originally said.</p><p></p><p>It's d6 damage per level. Period. Thus, 5th-level wizard gets 5d6, 8th-level gets 8d6, 15th level gets 15d6, etc.</p><p></p><p>This and your other examples also fail to note two things about upcasting (one benefit, one flaw): the flaw is you're using a higher-level slot that you could use for other things, while the great big benefit is that you can use all your upper-level slots to cast Fireball <em>plus</em> use your 3rd-level slots; meaning in effect you can do far more Fireballs in a day than just your 3rd-level slots would indicate.</p><p></p><p>My proposal would be to ditch upcasting completely, meaning that while your Fireballs might get a bit more bang for the buck at higher levels you wouldn't be able to cast nearly as many of them: you'd be hard-limited by the number of 3rd-level slots you have.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9805073, member: 29398"] You misread what I originally said. It's d6 damage per level. Period. Thus, 5th-level wizard gets 5d6, 8th-level gets 8d6, 15th level gets 15d6, etc. This and your other examples also fail to note two things about upcasting (one benefit, one flaw): the flaw is you're using a higher-level slot that you could use for other things, while the great big benefit is that you can use all your upper-level slots to cast Fireball [I]plus[/I] use your 3rd-level slots; meaning in effect you can do far more Fireballs in a day than just your 3rd-level slots would indicate. My proposal would be to ditch upcasting completely, meaning that while your Fireballs might get a bit more bang for the buck at higher levels you wouldn't be able to cast nearly as many of them: you'd be hard-limited by the number of 3rd-level slots you have. [/QUOTE]
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Mike Mearls says control spells are ruining 5th Edition
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