Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls says control spells are ruining 5th Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Minigiant" data-source="post: 9806593" data-attributes="member: 63508"><p>Personally I think one of the ways to fix armor is is to have more variables and make them matter.</p><p></p><p>If I redid armor here are my guidelines</p><p></p><ol> <li data-xf-list-type="ol">Only 1 starting armor per heaviness category</li> <li data-xf-list-type="ol">Every armor after the starter armor has the same "power level" within heaviness categories</li> <li data-xf-list-type="ol">Heavy armor is best for base monsters</li> <li data-xf-list-type="ol">There are multiple categories<ol> <li data-xf-list-type="ol">Heaviness (light, medium, heavy)</li> <li data-xf-list-type="ol">Armor Class<ol> <li data-xf-list-type="ol">Starter</li> <li data-xf-list-type="ol">Good</li> <li data-xf-list-type="ol">Better</li> <li data-xf-list-type="ol">Best</li> </ol></li> <li data-xf-list-type="ol">Dex Bonus to AC<ul> <li data-xf-list-type="ul">No Dex Bonus</li> <li data-xf-list-type="ul">+ Dex Bonus (Max 1)</li> <li data-xf-list-type="ul">+ Dex Bonus (Max 2)</li> <li data-xf-list-type="ul">+ Dex Bonus (Max 3)</li> </ul></li> <li data-xf-list-type="ol">Stealth Disadvantage</li> <li data-xf-list-type="ol">Strength Speed Factor<ol> <li data-xf-list-type="ol">No Strength requirement</li> <li data-xf-list-type="ol">13 Strength requirement</li> <li data-xf-list-type="ol">15 Strength requirement</li> </ol></li> <li data-xf-list-type="ol">Toughness (negate a crit until repaired on long rest</li> </ol></li> <li data-xf-list-type="ol">This would allow for more armors of equal types.</li> <li data-xf-list-type="ol">Armors of masterwork or special non magical material would grant resistance to a damage type offering reasons to buy and swap armor.</li> </ol><p></p><p>So Ring Mail would be your basic starter 14 armor.</p><p></p><p>Banded, Chain Mail, Splint Armor, Plate would have various ACs, strength requirements and toughnesses.</p><p></p><table style='width: 100%'><tr><th style='width: 20%'>Heavy Armor</th><th style='width: 20%'>AC</th><th style='width: 20%'>STR</th><th style='width: 20.0000%'>Stealth</th><th style='width: 20%'>Property</th></tr><tr><td style='width: 20%'>Ring Mail</td><td style='width: 20%'>14</td><td style='width: 20%'></td><td style='width: 20.0000%'>Disadvantage </td><td style='width: 20%'></td></tr><tr><td style='width: 20%'>Banded Mail</td><td style='width: 20%'>16</td><td style='width: 20%'></td><td style='width: 20.0000%'>Disadvantage</td><td style='width: 20%'></td></tr><tr><td style='width: 20%'>Chain Mail</td><td style='width: 20%'>16</td><td style='width: 20%'>15</td><td style='width: 20.0000%'>Disadvantage</td><td style='width: 20%'>Tough</td></tr><tr><td style='width: 20%'>Splint Armor</td><td style='width: 20%'>17</td><td style='width: 20%'>13</td><td style='width: 20.0000%'>Disadvantage</td><td style='width: 20%'></td></tr><tr><td style='width: 20%'>Plate Armor</td><td style='width: 20%'>18</td><td style='width: 20%'>15</td><td style='width: 20.0000%'>Disadvantage</td><td style='width: 20%'>Tough</td></tr></table><p></p><p>But it would be tempted to make Plate 20 AC and test if the community would allow to give more space to design.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9806593, member: 63508"] Personally I think one of the ways to fix armor is is to have more variables and make them matter. If I redid armor here are my guidelines [LIST=1] [*]Only 1 starting armor per heaviness category [*]Every armor after the starter armor has the same "power level" within heaviness categories [*]Heavy armor is best for base monsters [*]There are multiple categories [LIST=1] [*]Heaviness (light, medium, heavy) [*]Armor Class [LIST=1] [*]Starter [*]Good [*]Better [*]Best [/LIST] [*]Dex Bonus to AC [LIST] [*]No Dex Bonus [*]+ Dex Bonus (Max 1) [*]+ Dex Bonus (Max 2) [*]+ Dex Bonus (Max 3) [/LIST] [*]Stealth Disadvantage [*]Strength Speed Factor [LIST=1] [*]No Strength requirement [*]13 Strength requirement [*]15 Strength requirement [/LIST] [*]Toughness (negate a crit until repaired on long rest [/LIST] [*]This would allow for more armors of equal types. [*]Armors of masterwork or special non magical material would grant resistance to a damage type offering reasons to buy and swap armor. [/LIST] So Ring Mail would be your basic starter 14 armor. Banded, Chain Mail, Splint Armor, Plate would have various ACs, strength requirements and toughnesses. [TABLE width="100%"] [TR] [th width="20%"]Heavy Armor[/th][th width="20%"]AC[/th][th width="20%"]STR[/th][th width="20.0000%"]Stealth[/th][th width="20%"]Property[/th] [/TR] [TR] [td width="20%"]Ring Mail[/td][td width="20%"]14[/td][td width="20%"][/td] [td width="20.0000%"]Disadvantage [/td][td width="20%"][/td] [/TR] [TR] [td width="20%"]Banded Mail[/td][td width="20%"]16[/td][td width="20%"][/td] [td width="20.0000%"]Disadvantage[/td][td width="20%"][/td] [/TR] [TR] [td width="20%"]Chain Mail[/td][td width="20%"]16[/td][td width="20%"]15[/td][td width="20.0000%"]Disadvantage[/td][td width="20%"]Tough[/td] [/TR] [TR] [td width="20%"]Splint Armor[/td][td width="20%"]17[/td][td width="20%"]13[/td][td width="20.0000%"]Disadvantage[/td][td width="20%"][/td] [/TR] [TR] [td width="20%"]Plate Armor[/td][td width="20%"]18[/td][td width="20%"]15[/td][td width="20.0000%"]Disadvantage[/td][td width="20%"]Tough[/td] [/TR] [/TABLE] But it would be tempted to make Plate 20 AC and test if the community would allow to give more space to design. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls says control spells are ruining 5th Edition
Top