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Mike Mearls says control spells are ruining 5th Edition
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<blockquote data-quote="Upper_Krust" data-source="post: 9807838" data-attributes="member: 326"><p>That seems to boil down to the age-old argument where the people who never play high-level D&D (because to them its broken in some capacity) want it removed from the game wholesale so 'we can all' concentrate on the low-mid level adventures they want to see - even though I've been told multiple times in this thread virtually every Adventure already stops at Levels 11-13. So that monopoly already exists.</p><p></p><p>While the people who enjoy high-level play are happy with the existing table scraps (think 5 new CR 20+ monsters in a 500+ monster Monster Manual*) and half-hearted high-level sections in books (think Vecna: Eve of Ruin).</p><p></p><p>*Which just to note Arch-Hag and Blob of Annihilation were front and centre in the Marketing of the 2024 Monster Manual.</p><p></p><p>Having played 1E-5E all to max level (and in some cases beyond) I can confirm at least our game has never 'fallen apart'. Though certainly I would admit high-level 5e is trickier to balance because of some wonky official advice around Challenge Ratings.</p><p></p><p>Would D&D be better as a Level 1-10 game, certainly you could argue it could definitely be simpler (again see Shadowdark), but I don't think it would be as interesting without the potential to pay Orcus a visit and give him a kicking.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 9807838, member: 326"] That seems to boil down to the age-old argument where the people who never play high-level D&D (because to them its broken in some capacity) want it removed from the game wholesale so 'we can all' concentrate on the low-mid level adventures they want to see - even though I've been told multiple times in this thread virtually every Adventure already stops at Levels 11-13. So that monopoly already exists. While the people who enjoy high-level play are happy with the existing table scraps (think 5 new CR 20+ monsters in a 500+ monster Monster Manual*) and half-hearted high-level sections in books (think Vecna: Eve of Ruin). *Which just to note Arch-Hag and Blob of Annihilation were front and centre in the Marketing of the 2024 Monster Manual. Having played 1E-5E all to max level (and in some cases beyond) I can confirm at least our game has never 'fallen apart'. Though certainly I would admit high-level 5e is trickier to balance because of some wonky official advice around Challenge Ratings. Would D&D be better as a Level 1-10 game, certainly you could argue it could definitely be simpler (again see Shadowdark), but I don't think it would be as interesting without the potential to pay Orcus a visit and give him a kicking. [/QUOTE]
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Mike Mearls says control spells are ruining 5th Edition
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