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Mike Mearls says control spells are ruining 5th Edition
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<blockquote data-quote="Zardnaar" data-source="post: 9808726" data-attributes="member: 6716779"><p>1d6+10 by level 20 kind of proves my point. Red toyota, red ferrari.</p><p></p><p> You're basically level 5ish in effect, hit points of a 20th level character with an epic boon and magic items. Its not exactly what people would expect from a high level game. One can directly compare the powers in 4E PHB to spells from 5E. The power levels are very different. I'm not claiming 5E is perfect either it kind of falls apart around level 13. Yes technically you can go high level but the power level is very restrained effectively tier 2 with a few bells and whistles. Vs monsters with buckets of HP. Compare your 20th level stuff to 9th level spells. Not remotely the same is it? Compare to 1E if you like and its christmas tree of magic items. You're doing something similar around level 10.</p><p></p><p> A heroic tier fight in 4E lasts similar amount of time to a level 13 5E fight (unless you pick a handful of higher CR critters). You're looking at 45-60 minutes for anything vaguely complicated in 5E. Hit point grind.</p><p></p><p> If one made a 5.75 edition a quick ix wold be drastically buffed monsters and nerfing various level 7+ spells. Some just need to go bye bye. Meteor Swarms fine, foresights fine things like Shapechange, true polymorph, simulacrum etc need to go or be tweaked.</p><p></p><p>6E you could rewrite the game from the ground up (I would mostly use 5E engine ask hard questions about lvl 1-10, simple vs complex, saving throw scaling etc). The ingredients for a ultimate D&D are in 5.0 and 5.5 IMHO just pick a direction in 6E.You could make 4E, 3.5, Shadowdark/OSR inspired 6E using what we have.</p><p></p><p> Obvious fix would be stripping out high level stuff directly (10 levels) or indirectly (4E). Would the fanbase accept that? No idea. Harder would be drastic overhaul of high level abilities and buffing monsters.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 9808726, member: 6716779"] 1d6+10 by level 20 kind of proves my point. Red toyota, red ferrari. You're basically level 5ish in effect, hit points of a 20th level character with an epic boon and magic items. Its not exactly what people would expect from a high level game. One can directly compare the powers in 4E PHB to spells from 5E. The power levels are very different. I'm not claiming 5E is perfect either it kind of falls apart around level 13. Yes technically you can go high level but the power level is very restrained effectively tier 2 with a few bells and whistles. Vs monsters with buckets of HP. Compare your 20th level stuff to 9th level spells. Not remotely the same is it? Compare to 1E if you like and its christmas tree of magic items. You're doing something similar around level 10. A heroic tier fight in 4E lasts similar amount of time to a level 13 5E fight (unless you pick a handful of higher CR critters). You're looking at 45-60 minutes for anything vaguely complicated in 5E. Hit point grind. If one made a 5.75 edition a quick ix wold be drastically buffed monsters and nerfing various level 7+ spells. Some just need to go bye bye. Meteor Swarms fine, foresights fine things like Shapechange, true polymorph, simulacrum etc need to go or be tweaked. 6E you could rewrite the game from the ground up (I would mostly use 5E engine ask hard questions about lvl 1-10, simple vs complex, saving throw scaling etc). The ingredients for a ultimate D&D are in 5.0 and 5.5 IMHO just pick a direction in 6E.You could make 4E, 3.5, Shadowdark/OSR inspired 6E using what we have. Obvious fix would be stripping out high level stuff directly (10 levels) or indirectly (4E). Would the fanbase accept that? No idea. Harder would be drastic overhaul of high level abilities and buffing monsters. [/QUOTE]
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Mike Mearls says control spells are ruining 5th Edition
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