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Mike Mearls says control spells are ruining 5th Edition
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<blockquote data-quote="NotAYakk" data-source="post: 9810624" data-attributes="member: 72555"><p>Yes; against high level monsters you wanted a wide selection of damage types (to avoid immune) and save-for-half damage spells.</p><p></p><p>A 25% save rate vs 90% save rate with a "save or suck" spell is 7.5x better/worse.</p><p>The same save rates with "save for half damage" is 1.6x better/worse.</p><p></p><p>So "fireball" and the like where <em>better</em> against bosses quite often. Being immune to charm, paralysis, etc (the classic "you lose") was about as likely as being immune to fire damage, with lower level effects more likely to run into immunity. Petrification immunity would be less rare than Paralysis immunity, and immunity to Death Magic even rarer, but Hold Monster would be a lower level spell than Petrification, and Power Word: Kill spell would be even higher level.</p><p></p><p>Then you could throw your almost-always half-damage spells at it and whittle it down with the rest of the party, ideally with the fighter-types keeping it distracted instead of gambling on low-chance-to-connect instant-win spells.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 9810624, member: 72555"] Yes; against high level monsters you wanted a wide selection of damage types (to avoid immune) and save-for-half damage spells. A 25% save rate vs 90% save rate with a "save or suck" spell is 7.5x better/worse. The same save rates with "save for half damage" is 1.6x better/worse. So "fireball" and the like where [I]better[/I] against bosses quite often. Being immune to charm, paralysis, etc (the classic "you lose") was about as likely as being immune to fire damage, with lower level effects more likely to run into immunity. Petrification immunity would be less rare than Paralysis immunity, and immunity to Death Magic even rarer, but Hold Monster would be a lower level spell than Petrification, and Power Word: Kill spell would be even higher level. Then you could throw your almost-always half-damage spells at it and whittle it down with the rest of the party, ideally with the fighter-types keeping it distracted instead of gambling on low-chance-to-connect instant-win spells. [/QUOTE]
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Mike Mearls says control spells are ruining 5th Edition
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