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*Dungeons & Dragons
Mike Mearls sits down with Ben from Questing Beast
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<blockquote data-quote="TheAlkaizer" data-source="post: 9598741" data-attributes="member: 7024893"><p>Around 15:00, Ben brings up something interesting that I thought about often.</p><p></p><p><em>For context, I started with 3E, played a ton of 4E, life forced me to focus on other things and I got back with 5E in 2016 before splitting into the OSR and indie RPGs around 2020.</em></p><p></p><p>Around 2014, I was in the middle of a long break of RPGs. Yet, with the announcement of D&D Next I was reading news and keeping up with what was happening. I remember vividly tons of <em>old-school</em> players saying that D&D was finally going back to it's root after the high-abstraction of 4E and the high simulationism of 3E. It was my first contact with a huge crowd that still played older editions (2E, 1E, B/X, etc). I definitely remember what Ben describes, this so called call to victory by the old school players.</p><p></p><p>And now, a decade later, 5E is being torn apart from what seems to be a similar or adjacent crowd as being the antithesis of what an Old School game is. I don't know why it has became cool to naughty word on 5E. I do not like Wizards as a company and I'm done creatively with 5E, I've exhausted that design space. But it's clear to me that it's a well designed game that open the gates to so many new players.</p><p></p><p>Am I crazy? Is it anecdotal or others remember this shift too?</p></blockquote><p></p>
[QUOTE="TheAlkaizer, post: 9598741, member: 7024893"] Around 15:00, Ben brings up something interesting that I thought about often. [I]For context, I started with 3E, played a ton of 4E, life forced me to focus on other things and I got back with 5E in 2016 before splitting into the OSR and indie RPGs around 2020.[/I] Around 2014, I was in the middle of a long break of RPGs. Yet, with the announcement of D&D Next I was reading news and keeping up with what was happening. I remember vividly tons of [I]old-school[/I] players saying that D&D was finally going back to it's root after the high-abstraction of 4E and the high simulationism of 3E. It was my first contact with a huge crowd that still played older editions (2E, 1E, B/X, etc). I definitely remember what Ben describes, this so called call to victory by the old school players. And now, a decade later, 5E is being torn apart from what seems to be a similar or adjacent crowd as being the antithesis of what an Old School game is. I don't know why it has became cool to naughty word on 5E. I do not like Wizards as a company and I'm done creatively with 5E, I've exhausted that design space. But it's clear to me that it's a well designed game that open the gates to so many new players. Am I crazy? Is it anecdotal or others remember this shift too? [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls sits down with Ben from Questing Beast
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