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Mike Mearls sits down with Ben from Questing Beast
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<blockquote data-quote="Gradine" data-source="post: 9600167" data-attributes="member: 57112"><p>This doesn't make any sense at all. The example given here is especially nonsensical. You absolutely can choose a concept (in this case a dwarven smith wielding a warhammer) and absolutely see it realized in the new game. Even better, with the 2024 changes, because with the Guild Artisan background you get the whole Crafter feat for free, which is designed to realize a smith in the game. Farmer has a better feat? Dwarf already gets extra hit points! You really don't need more! As for the weapon mastery property, well, not every class even gets those, and a "Dwarven Smith" could really be anything. But even if they do get those, they get <em>multiple</em>, so grab a Maul (BIG hammer) and get to Toppling. And if they want to specifically "Slow" people with specifically a Warhammer, well, level 9 Fighters get to do that too!</p><p></p><p>Anyone who tells you not to take the Guild Artisan background for your <em>Dwarven Smith </em>character because it's a "trap option" is not someone to be taken seriously. None of the origin feats are especially game-breaking in any case, except for maybe Lucky. In neither iteration is 5e a game that demands or even really rewards system mastery to any serious kind of degree.</p><p></p><p>Like, I'm not sure who this is actually going to be an issue for, except for the rare case of the min-maxer who also <em>deeply cares </em>about character concept.</p></blockquote><p></p>
[QUOTE="Gradine, post: 9600167, member: 57112"] This doesn't make any sense at all. The example given here is especially nonsensical. You absolutely can choose a concept (in this case a dwarven smith wielding a warhammer) and absolutely see it realized in the new game. Even better, with the 2024 changes, because with the Guild Artisan background you get the whole Crafter feat for free, which is designed to realize a smith in the game. Farmer has a better feat? Dwarf already gets extra hit points! You really don't need more! As for the weapon mastery property, well, not every class even gets those, and a "Dwarven Smith" could really be anything. But even if they do get those, they get [I]multiple[/I], so grab a Maul (BIG hammer) and get to Toppling. And if they want to specifically "Slow" people with specifically a Warhammer, well, level 9 Fighters get to do that too! Anyone who tells you not to take the Guild Artisan background for your [I]Dwarven Smith [/I]character because it's a "trap option" is not someone to be taken seriously. None of the origin feats are especially game-breaking in any case, except for maybe Lucky. In neither iteration is 5e a game that demands or even really rewards system mastery to any serious kind of degree. Like, I'm not sure who this is actually going to be an issue for, except for the rare case of the min-maxer who also [I]deeply cares [/I]about character concept. [/QUOTE]
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Mike Mearls sits down with Ben from Questing Beast
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