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Mike Mearls sits down with Ben from Questing Beast
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<blockquote data-quote="Yaarel" data-source="post: 9600721" data-attributes="member: 58172"><p>There was ambiguity in rhetoric, about whether 2024 is a new edition or not. This linguistic evasiveness seems 'corporate', where Hasbro insisted on a new edition for profit injection and branding control, while the designers at WotC insisted on no new edition for continuity and PR. The designers (and I too) saw 2024 as an update of 2014, compiling developments across the decade and recalibrating some math. Re mechanics. Notable updates related to recalibrating player options so the ones that felt a bit subpar beefed up to be more online with the weightier options. Nerfs happened too but were rare, such as relating to attacks "per turn" multiplications. Monsters recalibrated as well to be more consistent with the expectations of their CR, and generally the new monster math is welcome. There was no "power creep per se" but the better options were made the standard. Re flavor. Descriptions with "race" connotations phased out. Because so much of old school fantasy gains inspiration from fantasy literature before and after World War 1 and its worldviews of those eras, the phasing out racist language and implications actually affected much of the feel of D&D. (I welcome the more contemporary sensibilities.) D&D is about immersive worlds of imaginations. The old school 'races' were doing the heavy lifting instead of 'culture', where defacto stereotypes were functioning as the flavor options. The 2024 update phased out the dependence on antiquated racial assumptions. But because these core rules are for many different settings, the refused to commit to any specific cultures to replace the racial ones. The result is a 'vanilla' description for each of the player species, pleasant and minimal. The intention is for each setting to decide which species are present and what their cultures are. Each setting can present the cultural options more carefully, and is more free to flavor the core options for whatever purpose that makes contextual sense in the setting. Ultimately, 2024 feels more like an update of 2014, to tweak the math, shift the tone to appeal to recent generations, and to prepare core to function well for setting creativity.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9600721, member: 58172"] There was ambiguity in rhetoric, about whether 2024 is a new edition or not. This linguistic evasiveness seems 'corporate', where Hasbro insisted on a new edition for profit injection and branding control, while the designers at WotC insisted on no new edition for continuity and PR. The designers (and I too) saw 2024 as an update of 2014, compiling developments across the decade and recalibrating some math. Re mechanics. Notable updates related to recalibrating player options so the ones that felt a bit subpar beefed up to be more online with the weightier options. Nerfs happened too but were rare, such as relating to attacks "per turn" multiplications. Monsters recalibrated as well to be more consistent with the expectations of their CR, and generally the new monster math is welcome. There was no "power creep per se" but the better options were made the standard. Re flavor. Descriptions with "race" connotations phased out. Because so much of old school fantasy gains inspiration from fantasy literature before and after World War 1 and its worldviews of those eras, the phasing out racist language and implications actually affected much of the feel of D&D. (I welcome the more contemporary sensibilities.) D&D is about immersive worlds of imaginations. The old school 'races' were doing the heavy lifting instead of 'culture', where defacto stereotypes were functioning as the flavor options. The 2024 update phased out the dependence on antiquated racial assumptions. But because these core rules are for many different settings, the refused to commit to any specific cultures to replace the racial ones. The result is a 'vanilla' description for each of the player species, pleasant and minimal. The intention is for each setting to decide which species are present and what their cultures are. Each setting can present the cultural options more carefully, and is more free to flavor the core options for whatever purpose that makes contextual sense in the setting. Ultimately, 2024 feels more like an update of 2014, to tweak the math, shift the tone to appeal to recent generations, and to prepare core to function well for setting creativity. [/QUOTE]
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