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Mike Mearls: so here’s the first part of my two-weapon fighting house rule
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<blockquote data-quote="Tomice" data-source="post: 7514535" data-attributes="member: 6873674"><p>I'm no expert in any way, but is anything wrong with this simple house rule?</p><p></p><p><u><strong><strong>FEAT: Dual Wielder</strong></strong></u></p><p><u>Y</u>ou master fighting with two weapons, gaining the following benefits:</p><p>You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.</p><p>When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.</p><p>You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.</p><p></p><p><u><strong><strong>FEAT: Heavy Dual Wielder</strong></strong></u></p><p>You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren’t light.</p><p><em>Requires Dual Wielder Feat and at least 13 Strength.</em></p><p></p><p><u><strong><strong>FEAT: Fluent Dual Wielder</strong></strong></u></p><p>You can make one additional attack with your off-hand as part of the Attack Action. If you do, you can't use your bonus action for another attack this turn. </p><p><em>Requires Dual Wielder Feat and at least 13 Dexterity.</em></p><p></p><p><u><strong><strong>FIGHTING STYLE: Two-Weapon Fighting</strong></strong></u></p><p>Choose any of these feats: Dual Wielder, Heavy Dual Wielder, Fluent Dual Wielder.</p><p>Prerequisites still apply.</p><p>________________________________________________________</p><p></p><p>Seems way more logical for me than the official rule and much easier than Mike Mearls house rule.</p><p>It also makes TWF less of a trap choice on higher levels and for classes other than Rogue (I know it's a buff, but a needed one IMHO).</p><p>The fact that dual Rapiers are less accessible this way is intended to leave the Rapier as something unique for Rogues (and other finesse weapon users) without Dual Wielding.</p><p></p><p>If this is too strong, one could remove the +1AC.</p></blockquote><p></p>
[QUOTE="Tomice, post: 7514535, member: 6873674"] I'm no expert in any way, but is anything wrong with this simple house rule? [U][B][B]FEAT: Dual Wielder[/B][/B] Y[/U]ou master fighting with two weapons, gaining the following benefits: You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one. [U][B][B]FEAT: Heavy Dual Wielder[/B][/B][/U] You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren’t light. [I]Requires Dual Wielder Feat and at least 13 Strength.[/I] [U][B][B]FEAT: Fluent Dual Wielder[/B][/B][/U] You can make one additional attack with your off-hand as part of the Attack Action. If you do, you can't use your bonus action for another attack this turn. [I]Requires Dual Wielder Feat and at least 13 Dexterity.[/I] [U][B][B]FIGHTING STYLE: Two-Weapon Fighting[/B][/B][/U] Choose any of these feats: Dual Wielder, Heavy Dual Wielder, Fluent Dual Wielder. Prerequisites still apply. ________________________________________________________ Seems way more logical for me than the official rule and much easier than Mike Mearls house rule. It also makes TWF less of a trap choice on higher levels and for classes other than Rogue (I know it's a buff, but a needed one IMHO). The fact that dual Rapiers are less accessible this way is intended to leave the Rapier as something unique for Rogues (and other finesse weapon users) without Dual Wielding. If this is too strong, one could remove the +1AC. [/QUOTE]
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Mike Mearls: so here’s the first part of my two-weapon fighting house rule
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