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Mike Mearls: so here’s the first part of my two-weapon fighting house rule
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<blockquote data-quote="flametitan" data-source="post: 7514821" data-attributes="member: 6822731"><p>Without feats, it's slightly in favour of GWF still, though it's not as wide a gap. With some off the cuff math (i.e. not accounting for crits or whiffs, just multiplying the average of all dice by a 65% chance of hitting) it's about 25.9935 versus a 22.1 average at level 11. That said, TWF gets better use of crit fishing features, features that trigger on multiple hits (like hunter's mark and rage) or gives more chances to land large hits (like smite and sneak attack) which can change which one a character might use. Oh, and just having more attacks means it's not as likely to whiff entirely, thus more turns feeling like you're doing something.</p><p></p><p>With GWM and SS, damage is massively skewed in favour of ranged and two weapon fighting, while PAM and XBE take away twf's bonus attack advantage.</p></blockquote><p></p>
[QUOTE="flametitan, post: 7514821, member: 6822731"] Without feats, it's slightly in favour of GWF still, though it's not as wide a gap. With some off the cuff math (i.e. not accounting for crits or whiffs, just multiplying the average of all dice by a 65% chance of hitting) it's about 25.9935 versus a 22.1 average at level 11. That said, TWF gets better use of crit fishing features, features that trigger on multiple hits (like hunter's mark and rage) or gives more chances to land large hits (like smite and sneak attack) which can change which one a character might use. Oh, and just having more attacks means it's not as likely to whiff entirely, thus more turns feeling like you're doing something. With GWM and SS, damage is massively skewed in favour of ranged and two weapon fighting, while PAM and XBE take away twf's bonus attack advantage. [/QUOTE]
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Mike Mearls: so here’s the first part of my two-weapon fighting house rule
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