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Mike Mearls: so here’s the first part of my two-weapon fighting house rule
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<blockquote data-quote="WaterRabbit" data-source="post: 7515979" data-attributes="member: 2445"><p>So none of the above was helpful in making your point. I rebuilt my spreadsheet and graphed the data. I think we are mostly in agreement here. </p><p></p><p>TWF with the Fighting Style and Dual Wielder are competitive for Tiers 1 and 2. However, by Tier 3 Great Weapon Master and Sharpshooter just outclass everything. Even in Tier 2 they have a large advantage at mid- to low target ACs. These feats probably need to be -5/+5 instead of -5/+10.</p><p></p><p>Since TWF really needs the light weapon restriction removed. It probably should just be made part of the Fighting Style; this would also address your concern about TWF not getting its bonus applies during an Action Surge.</p><p></p><p>For TWF to be competitive with GWM and SS, I am also of the idea that the Bonus Action restriction should be lifted -- probably could be incorporated into the DW feat.</p><p></p><p>Without GWM and SS, TWF w/DW mostly falls inline with expectations. GWF does the most damage, then TWF, then Dueling, then Archery.</p><p></p><p>What might make TWF appealing to classes that don't get fighting styles and/or multi-attack would be to allow TWF with a one-handed weapon and a light weapon as the default instead of just two light weapons. I need to mess with my formulas to see if that would be feasible.</p><p></p><p>I have been running 5e for about a year and half (almost all on Roll d20). Only at this point did I really decided to take a deep dive into the numbers. Mostly because my players are not the optimizer types, they just like to play the game with the character concept they like. However, last session a paladin character was fighting zombies and not using his GWM feat. I felt he might need some guidance about when GWM was a better choice than not using it, which is why I care about the inflection point and was trying to find a simple rule of thumb he could apply.</p><p></p><p>I also wanted to test some house rules to make sure that they didn't disadvantage anyone greatly. </p><p></p><p>Finally, you are incorrect about the usage of math. It is either math or mathematics -- maths is clearly wrong. (i.e., "I am working a math problem." or "Over the years I have taken a number of mathematics courses.") It doesn't matter how many mathematics disciplines one applies to a problem it is still just a math problem. Of course anyone with a brain knows that British and American English forked in the late 18th century (the Brits decided to double down on the French influence), so we all know these are just regional differences so deal with it.<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="WaterRabbit, post: 7515979, member: 2445"] So none of the above was helpful in making your point. I rebuilt my spreadsheet and graphed the data. I think we are mostly in agreement here. TWF with the Fighting Style and Dual Wielder are competitive for Tiers 1 and 2. However, by Tier 3 Great Weapon Master and Sharpshooter just outclass everything. Even in Tier 2 they have a large advantage at mid- to low target ACs. These feats probably need to be -5/+5 instead of -5/+10. Since TWF really needs the light weapon restriction removed. It probably should just be made part of the Fighting Style; this would also address your concern about TWF not getting its bonus applies during an Action Surge. For TWF to be competitive with GWM and SS, I am also of the idea that the Bonus Action restriction should be lifted -- probably could be incorporated into the DW feat. Without GWM and SS, TWF w/DW mostly falls inline with expectations. GWF does the most damage, then TWF, then Dueling, then Archery. What might make TWF appealing to classes that don't get fighting styles and/or multi-attack would be to allow TWF with a one-handed weapon and a light weapon as the default instead of just two light weapons. I need to mess with my formulas to see if that would be feasible. I have been running 5e for about a year and half (almost all on Roll d20). Only at this point did I really decided to take a deep dive into the numbers. Mostly because my players are not the optimizer types, they just like to play the game with the character concept they like. However, last session a paladin character was fighting zombies and not using his GWM feat. I felt he might need some guidance about when GWM was a better choice than not using it, which is why I care about the inflection point and was trying to find a simple rule of thumb he could apply. I also wanted to test some house rules to make sure that they didn't disadvantage anyone greatly. Finally, you are incorrect about the usage of math. It is either math or mathematics -- maths is clearly wrong. (i.e., "I am working a math problem." or "Over the years I have taken a number of mathematics courses.") It doesn't matter how many mathematics disciplines one applies to a problem it is still just a math problem. Of course anyone with a brain knows that British and American English forked in the late 18th century (the Brits decided to double down on the French influence), so we all know these are just regional differences so deal with it.:p [/QUOTE]
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Mike Mearls: so here’s the first part of my two-weapon fighting house rule
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