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Mike Mearls tweet: Is the Known World of Mystara coming to 5e? (What's Cool About Mystara?)
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<blockquote data-quote="The Glen" data-source="post: 8491216" data-attributes="member: 6800327"><p>From writing the book my feedback from playtesters and editors was they wanted the 'rule of cool' for their particular culture. They wanted to play over the top heroic stereotypes of their ancestors and if you had to bend a few historical points to get them so be it. For Ylaruam they wanted to play Oded Fehr from the Mummy. William Wallace for Crownguard. Pick any Erol Flynn movie for somebody from Darokin. If you were from Thyatis, you were Maximus. Over the top heroic fantasy, and the more the better.</p><p></p><p>The issue you immediately run into is that the nations were written as almost bottle episodes. Many of them mentioned other nations before those other nations were actually defined. Atruaghin was originally meant to be populated with something akin to the Gauls, before finally being turned into Cherokee/Comanche/Navajo/Chinook/Aztec. Vestland was represented as almost Arthurian England in Crown of Ancient Glory before being revealed as late-stage Viking Land. Tons of continuity errors, way too many mountains for national borders, and some of the modules were too sparse on details. Atruaghin was the worst, but Dawn of the Emperors should have been two boxed sets and it showed. To properly do it you would need to revise a lot of the gazetteers for a variety of reasons. Ylaruam needs actual background. Ierendi has to ditch the 80's TV references and needs a lot of fleshing out because it was one of the shorter of the books. Glantri needs to talk about places other than the capital. Northern Reaches introduced a lot of elements that were never explained and contradicted every other book in the setting. So explain those issues or remove them. Broken Lands needs to be revised in a far less goofy setting, done completely straight. Thyatis and Alphatia need to be fully explained, as the actual lands of the empires are given a few paragraphs at best each.</p><p></p><p>Fixing the setting requires a lot of revision, but mainly to just put some continuity into it. You gotta give them a quality product, more than anything else that's what people want. Experienced game designers, good artists and get an editor that understands the setting and the players will flock to it.</p></blockquote><p></p>
[QUOTE="The Glen, post: 8491216, member: 6800327"] From writing the book my feedback from playtesters and editors was they wanted the 'rule of cool' for their particular culture. They wanted to play over the top heroic stereotypes of their ancestors and if you had to bend a few historical points to get them so be it. For Ylaruam they wanted to play Oded Fehr from the Mummy. William Wallace for Crownguard. Pick any Erol Flynn movie for somebody from Darokin. If you were from Thyatis, you were Maximus. Over the top heroic fantasy, and the more the better. The issue you immediately run into is that the nations were written as almost bottle episodes. Many of them mentioned other nations before those other nations were actually defined. Atruaghin was originally meant to be populated with something akin to the Gauls, before finally being turned into Cherokee/Comanche/Navajo/Chinook/Aztec. Vestland was represented as almost Arthurian England in Crown of Ancient Glory before being revealed as late-stage Viking Land. Tons of continuity errors, way too many mountains for national borders, and some of the modules were too sparse on details. Atruaghin was the worst, but Dawn of the Emperors should have been two boxed sets and it showed. To properly do it you would need to revise a lot of the gazetteers for a variety of reasons. Ylaruam needs actual background. Ierendi has to ditch the 80's TV references and needs a lot of fleshing out because it was one of the shorter of the books. Glantri needs to talk about places other than the capital. Northern Reaches introduced a lot of elements that were never explained and contradicted every other book in the setting. So explain those issues or remove them. Broken Lands needs to be revised in a far less goofy setting, done completely straight. Thyatis and Alphatia need to be fully explained, as the actual lands of the empires are given a few paragraphs at best each. Fixing the setting requires a lot of revision, but mainly to just put some continuity into it. You gotta give them a quality product, more than anything else that's what people want. Experienced game designers, good artists and get an editor that understands the setting and the players will flock to it. [/QUOTE]
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Mike Mearls tweet: Is the Known World of Mystara coming to 5e? (What's Cool About Mystara?)
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