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Mike Mearls Twitter Poll: "The druid gets one of the following: Spellcasting | Shapeshifting | Animal companions. Choose."
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<blockquote data-quote="Dualazi" data-source="post: 7094710" data-attributes="member: 6855537"><p>I'm definitely on the shape-changing side of things, though I doubt there will be any significant changes before the distant edition shift far down the road. I do also think that outside of personal affections for the concept, the shape-shifting druid is also objectively the best option. As others have noted, the shape-shifting element is by far and away the unique thing that druids have that no one else does; focusing on other elements (spells and pets) simply makes them redundant with other classes. If you want to play the old school celtic variant, just play a nature cleric, which is part of the point I guess, we already have a plethora of full casters of almost every stripe, so keeping that element doesn't expand the game significantly.</p><p></p><p></p><p></p><p>Clearly not unheard of since several people in this thread have basically stated as much as well. If you asked me between having a full caster druid with no shifting and a pure shifter with no spells, I'd take the latter every time. It has a niche all of its own, and the game is already drowning in spellcasters to a ridiculous degree. Likewise, it would be nice to see design (both mechanical and thematic) that interact with obviously magical classes that aren't beholden to gigantic vancian lists.</p><p></p><p>As I said though, I really doubt you have much to fear, if they were seriously contemplating a shift of that degree I would certainly hope they'd not rely on twitter for feedback.</p></blockquote><p></p>
[QUOTE="Dualazi, post: 7094710, member: 6855537"] I'm definitely on the shape-changing side of things, though I doubt there will be any significant changes before the distant edition shift far down the road. I do also think that outside of personal affections for the concept, the shape-shifting druid is also objectively the best option. As others have noted, the shape-shifting element is by far and away the unique thing that druids have that no one else does; focusing on other elements (spells and pets) simply makes them redundant with other classes. If you want to play the old school celtic variant, just play a nature cleric, which is part of the point I guess, we already have a plethora of full casters of almost every stripe, so keeping that element doesn't expand the game significantly. Clearly not unheard of since several people in this thread have basically stated as much as well. If you asked me between having a full caster druid with no shifting and a pure shifter with no spells, I'd take the latter every time. It has a niche all of its own, and the game is already drowning in spellcasters to a ridiculous degree. Likewise, it would be nice to see design (both mechanical and thematic) that interact with obviously magical classes that aren't beholden to gigantic vancian lists. As I said though, I really doubt you have much to fear, if they were seriously contemplating a shift of that degree I would certainly hope they'd not rely on twitter for feedback. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls Twitter Poll: "The druid gets one of the following: Spellcasting | Shapeshifting | Animal companions. Choose."
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