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<blockquote data-quote="DogBackward" data-source="post: 6053824" data-attributes="member: 50642"><p>Assuming no shield, then there is a bit of risk involved, I'll agree. Only problem is, you only get one try to stop me from getting close: if your first swing misses or I dodge, or if I'm just plain faster than you, then I'm on you and you're not shaking me off. Admittedly, it is a more dangerous task. But again, comparing a greatsword to a shortsword alone is pointless, since the sole reason you would have a shortsword as opposed to a greatsword is so that you can use a shield.</p><p></p><p>You're essentially saying "I can beat you up if I get to use both hands and you only get to use one." Well... yeah, you probably could. That's just a silly comparison to make.</p><p></p><p>As it should be. And again, there are still instances where a two-handed wielder could shine, even then. As I said in my post, I'm not <em>against</em> allowing a special move or something with a two-handed weapon, I just don't think Expertise dice are the way to model that.</p><p></p><p>If the dice match your weapon, we're back to light weapons being, once again, made far less useful than they realistically would be. Without some sort of weapon speed module (which I'm against purely for the sake of system simplicity), you're back to everybody always going for the two-handed weapons, since there's no real competition from a shield-bearer when you're dealing +8 damage per swing on average.</p><p></p><p>The guy with the shield is <em>supposed</em> to do better in combat. That's why we kept using shields throughout most of (pre-firearms) history.</p></blockquote><p></p>
[QUOTE="DogBackward, post: 6053824, member: 50642"] Assuming no shield, then there is a bit of risk involved, I'll agree. Only problem is, you only get one try to stop me from getting close: if your first swing misses or I dodge, or if I'm just plain faster than you, then I'm on you and you're not shaking me off. Admittedly, it is a more dangerous task. But again, comparing a greatsword to a shortsword alone is pointless, since the sole reason you would have a shortsword as opposed to a greatsword is so that you can use a shield. You're essentially saying "I can beat you up if I get to use both hands and you only get to use one." Well... yeah, you probably could. That's just a silly comparison to make. As it should be. And again, there are still instances where a two-handed wielder could shine, even then. As I said in my post, I'm not [i]against[/i] allowing a special move or something with a two-handed weapon, I just don't think Expertise dice are the way to model that. If the dice match your weapon, we're back to light weapons being, once again, made far less useful than they realistically would be. Without some sort of weapon speed module (which I'm against purely for the sake of system simplicity), you're back to everybody always going for the two-handed weapons, since there's no real competition from a shield-bearer when you're dealing +8 damage per swing on average. The guy with the shield is [i]supposed[/i] to do better in combat. That's why we kept using shields throughout most of (pre-firearms) history. [/QUOTE]
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