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<blockquote data-quote="delericho" data-source="post: 6054029" data-attributes="member: 22424"><p>Well, yes. That's why I said the greatsword is a strictly better weapon than the shortsword. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>No, because the rules should also allow the shield user to apply Expertise Dice to improve his defensive capabilities. Thus, he's trading off greater damage in return for greater defence - which is exactly as it should be.</p><p></p><p></p><p></p><p>The reason for connecting it with Expertise Dice, rather than making it something just anyone can do, is that that means that only players who can use ED need to worry about such things. The Cleric doesn't need to agonise over whether the longsword or the battleaxe is the better choice for him, he just picks whichever he feels goes better with his character.</p><p></p><p>Likewise, with monsters, that's one less thing the DM needs to give any thought to - it doesn't matter if <em>this</em> hobgoblin has a longsword and <em>that</em> one has a battleaxe, because he just rolls d8 damage in either case - any special combat training the hobgoblins have is due to their racial training, is listed in their monster write-up, and is common to both.</p><p></p><p>Otherwise, you get a massive rulebook with hundreds of options that anyone can use... and so there's that much more information that every player needs to process.</p><p></p><p></p><p></p><p>Well... bear in mind that D&D characters both hit and get hit far more often than real warriors - something to do with them getting access to easy and perfect healing (where a single blow in real life can readily mean permanent maiming even if you survive). Protection is hugely more important in real life than D&D - and the rules would be a little foolish not to take that into account, at least somewhat.</p><p></p><p>(Plus, greatsword-wielding barbarians are <em>cool</em> - the game really should allow for them. Broadly speaking, longsword & shield should be about equal with greatsword, realism or no.)</p></blockquote><p></p>
[QUOTE="delericho, post: 6054029, member: 22424"] Well, yes. That's why I said the greatsword is a strictly better weapon than the shortsword. :) No, because the rules should also allow the shield user to apply Expertise Dice to improve his defensive capabilities. Thus, he's trading off greater damage in return for greater defence - which is exactly as it should be. The reason for connecting it with Expertise Dice, rather than making it something just anyone can do, is that that means that only players who can use ED need to worry about such things. The Cleric doesn't need to agonise over whether the longsword or the battleaxe is the better choice for him, he just picks whichever he feels goes better with his character. Likewise, with monsters, that's one less thing the DM needs to give any thought to - it doesn't matter if [i]this[/i] hobgoblin has a longsword and [i]that[/i] one has a battleaxe, because he just rolls d8 damage in either case - any special combat training the hobgoblins have is due to their racial training, is listed in their monster write-up, and is common to both. Otherwise, you get a massive rulebook with hundreds of options that anyone can use... and so there's that much more information that every player needs to process. Well... bear in mind that D&D characters both hit and get hit far more often than real warriors - something to do with them getting access to easy and perfect healing (where a single blow in real life can readily mean permanent maiming even if you survive). Protection is hugely more important in real life than D&D - and the rules would be a little foolish not to take that into account, at least somewhat. (Plus, greatsword-wielding barbarians are [i]cool[/i] - the game really should allow for them. Broadly speaking, longsword & shield should be about equal with greatsword, realism or no.) [/QUOTE]
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