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<blockquote data-quote="Sunseeker" data-source="post: 6054321"><p>Pretty much. I think DDN could work towards making weapons more situational, such as penalties to two-handed weapons in confined spaces. However, I don't weigh this very heavily in terms of importance.</p><p></p><p>This is of course too, dependent upon the way they develop the "core" elements of a class. Does a dagger do less damage? Well, does the rogue have more skills? Though I feel the emphasis on combat, utility, or skill should be placed largely in the hands of the player, each class will undoubtedly have some particular leaning in one direction or the other. And that will be the primary determinant of weapons for that class.</p><p></p><p>But in all the games I've played, most classes that lacked weapon dice had significant tools that made up for them. The only class that has traditionally used powerful weapons, has also traditionally been one of the lowest output classes.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6054321"] Pretty much. I think DDN could work towards making weapons more situational, such as penalties to two-handed weapons in confined spaces. However, I don't weigh this very heavily in terms of importance. This is of course too, dependent upon the way they develop the "core" elements of a class. Does a dagger do less damage? Well, does the rogue have more skills? Though I feel the emphasis on combat, utility, or skill should be placed largely in the hands of the player, each class will undoubtedly have some particular leaning in one direction or the other. And that will be the primary determinant of weapons for that class. But in all the games I've played, most classes that lacked weapon dice had significant tools that made up for them. The only class that has traditionally used powerful weapons, has also traditionally been one of the lowest output classes. [/QUOTE]
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