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mikeawmids runs Rise of the Runelords (in Savage Worlds)
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<blockquote data-quote="mikeawmids" data-source="post: 6313936" data-attributes="member: 6776411"><p><span style="font-size: 10px">(Savaged) Rise of the Runelords </span></p><p><span style="font-size: 10px">Session Two / Part Two - 08/03/2012 </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">WRATH AND GLASS </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">As the sun dips over the ocean, bathing the streets of Sandpoint in its dusky light, Krogg leads the party to the rear, delivery entrance of the Glassworks. Rast attempts to pick the lock, before realising the portal doesn't appear to have a keyhole. Rather, he wedges it shut with a hard crust of dwarven bread, to prevent anyone within fleeing out the back door when the party storm the front of the building. Meanwhile, Antony scales the wall to peer in through one of the tall, exterior windows. The glass is frosted, but he can make out diminutive figures capering within, illuminated by the sullen, red glow of the smelting furnace. </span></p><p><span style="font-size: 10px">Circling around to the front of the Glassworks, Rast picks the lock and the party creep stealthily inside. Or at least, Krogg, Karrack, Ben and Rast creep stealthily... Antony, on the other hand, swaggers in as though he owns the place, blundering clumsily into a display of ornate glass work. Rast makes a dive to catch the tumbling trinkets, but they slip through his (fat, sausage) fingers and shatter against the floor. Fortunately, whoever occupies the Glassworks doesn't appear to have noticed the din. </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Sneaking through a hive of dark, empty workshops, the trespassing heroes soon reach the large, glass-working crucible, into which Antony caught an earlier glimpse. Bursting into the area with their weapons drawn, they find Ameiko Kaijitsu trussed up and surrounded by gibbering goblins, her half-elven, half-brother Tsuto Kaijitsu looming over her, gloating maniacally, before commanding his minions to throw her into the furnace. As two of the goblins manhandle the missing innkeeper towards the flames, the party leap into action! Krogg, Rast and Karrack charge the milling goblins, while Ben and Antony hang back and rain arrows on Tsuto - who returns fire and wounds the human ranger (the damage would have been more grievous had Ben not rolled so bloody well on his Soak roll). Karrack leaps up onto the long worktable and sprints along its length, bypassing the goblins thronged to either side and whittling their numbers down with shuriken, before the dwarf and half-orc crash into their front line. The Saurian monk is tackled - and both reptile and runt fall to the floor in one writhing mass of tangled limbs. </span></p><p><span style="font-size: 10px">Overconfident in their martial supremacy over their little, green adversaries, the party are lured into overextending themselves - then yet more goblins flood the room from all sides, surrounding and outnumbering the surprised heroes. Escalating the situation further still, Krogg plays the Angry Mob Adventure Card and the players are reinforced by a horde of militia men from the Sandpoint garrison, responding to reports of a break in at the Glassworks. The ill-trained but enthusiastic guards burst into the building through doors and windows - even rappelling from the skylights like some medieval SWAT unit. The tide of battle turns against Tsuto and his goblin allies and they try to flee. Ben casts Entangle, frustrating their attempted escape with thick, clinging vines that snake around their legs. Although two of the goblins get away (and disappear into an old smuggling tunnel beneath the town), Antony puts an arrow through Tsuto's (once handsome) face, and down he goes, dead or dying. </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Ben overcomes his animosity for Tsuto (who did shoot him, after all) and grudgingly consents to heal the villain, though nobody takes any pains to remove the arrow sticking out of what used to be his nose. Once he regains consciousness, the group find he will not answer their questions without a powerful incentive to talk. Antony provides such an incentive by yanking on the arrow still protruding from his face. Once he regains consciousness (again), he reveals that the goblin tribes are being mustered at Thistletop by a woman called Nualia, who shares his own hatred for the people of Sandpoint. They learn Nualia was alienated by her adopted parent (the late Father Tobyn, whose body was recently stolen from the town cemetery) after she became pregnant to a Varisian gypsy. She burnt down the church in which they lived, killing the old priest in the process and fled. Since then, she has found favour with a dark, unwholesome deity - and has returned to the Lost Coast with the power to wipe Sandpoint and its citizenry off the map. </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">The party leave Tsuto in the custody of the militia and return to the Rusty Dragon with Ameiko, who seems to have taken an unfathomable shine to Rast, despite the liberties the lecherous dwarf took to paw at her bound figure - or perhaps because of them.... (Quirk: Kinky sex games?). They brief Shalelu Andosana on their nights diversion and bombard the elven ranger with questions about Thistletop, since it appears they will be assaulting the place in the near future. Shalelu agrees to support their attack on the goblin fortress and the group resolve to head north the next day. </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Meanwhile, ever since he read about the Chopper, Rast's grubby, dwarven soul has been consumed with the notion to search the abandoned house on Chopper's Isle (universally shunned by the local populous due to rumours of the killer's malevolent spirit haunting the burnt wreckage) for the murderers hidden treasure cache. Somehow, he convinces Karrack to accompany him on this scavenger hunt/suicide mission and the next morning they cross the sandbar to the foreboding islet. The pair ascend the broken stair and enter the blackened skeleton of the old house. Immediately, Karrack's eyes begin to ache, as though something unseen were worrying them with a rusty splinter. Consumed by goldlust, Rast drops into the dark, spooky basement through a gaping hole in the floor and discovers a creepy altar to a sinister, bird-like demon. He doesn't notice the Chopper's vengeful ghost materialising above him until Karrack yelps in surprise. The murderous spectre tries to put out Rast's eyes with its ethereal, blade-like fingers, Rast is so scared he is permanently marked by the harrowing experience, one of his eyes bulges comically and begins to roll around in its socket like a marble in a cup. Noticing the dagger he looted of Tsuto is glowing in response to the ghost's presence (it must be magical, hurray!), Rast jabs the ghost with the pointy end, causing the hateful apparition to vanish with a howl that rattles the foundations of the crumbling house. With the Chopper's ghost banished, the demon altar is sundered and Rast discovers a sinister grimoire. Vindicated (there was treasure after all!), Rast (and Karrack) returns to the Rusty Dragon and hands the book over to Ben. the only party member with any degree of magical aptitude. After a brief examination of the unsettling text, Ben discovers a new spell, enabling him to shape-change his body into the form of a small, evil looking bird. </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">The group set out for Thistletop with Shalelu Andosana as their guide. We rejoin them there next week! </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">To be continued....</span></p></blockquote><p></p>
[QUOTE="mikeawmids, post: 6313936, member: 6776411"] [SIZE=2](Savaged) Rise of the Runelords Session Two / Part Two - 08/03/2012 WRATH AND GLASS As the sun dips over the ocean, bathing the streets of Sandpoint in its dusky light, Krogg leads the party to the rear, delivery entrance of the Glassworks. Rast attempts to pick the lock, before realising the portal doesn't appear to have a keyhole. Rather, he wedges it shut with a hard crust of dwarven bread, to prevent anyone within fleeing out the back door when the party storm the front of the building. Meanwhile, Antony scales the wall to peer in through one of the tall, exterior windows. The glass is frosted, but he can make out diminutive figures capering within, illuminated by the sullen, red glow of the smelting furnace. Circling around to the front of the Glassworks, Rast picks the lock and the party creep stealthily inside. Or at least, Krogg, Karrack, Ben and Rast creep stealthily... Antony, on the other hand, swaggers in as though he owns the place, blundering clumsily into a display of ornate glass work. Rast makes a dive to catch the tumbling trinkets, but they slip through his (fat, sausage) fingers and shatter against the floor. Fortunately, whoever occupies the Glassworks doesn't appear to have noticed the din. Sneaking through a hive of dark, empty workshops, the trespassing heroes soon reach the large, glass-working crucible, into which Antony caught an earlier glimpse. Bursting into the area with their weapons drawn, they find Ameiko Kaijitsu trussed up and surrounded by gibbering goblins, her half-elven, half-brother Tsuto Kaijitsu looming over her, gloating maniacally, before commanding his minions to throw her into the furnace. As two of the goblins manhandle the missing innkeeper towards the flames, the party leap into action! Krogg, Rast and Karrack charge the milling goblins, while Ben and Antony hang back and rain arrows on Tsuto - who returns fire and wounds the human ranger (the damage would have been more grievous had Ben not rolled so bloody well on his Soak roll). Karrack leaps up onto the long worktable and sprints along its length, bypassing the goblins thronged to either side and whittling their numbers down with shuriken, before the dwarf and half-orc crash into their front line. The Saurian monk is tackled - and both reptile and runt fall to the floor in one writhing mass of tangled limbs. Overconfident in their martial supremacy over their little, green adversaries, the party are lured into overextending themselves - then yet more goblins flood the room from all sides, surrounding and outnumbering the surprised heroes. Escalating the situation further still, Krogg plays the Angry Mob Adventure Card and the players are reinforced by a horde of militia men from the Sandpoint garrison, responding to reports of a break in at the Glassworks. The ill-trained but enthusiastic guards burst into the building through doors and windows - even rappelling from the skylights like some medieval SWAT unit. The tide of battle turns against Tsuto and his goblin allies and they try to flee. Ben casts Entangle, frustrating their attempted escape with thick, clinging vines that snake around their legs. Although two of the goblins get away (and disappear into an old smuggling tunnel beneath the town), Antony puts an arrow through Tsuto's (once handsome) face, and down he goes, dead or dying. Ben overcomes his animosity for Tsuto (who did shoot him, after all) and grudgingly consents to heal the villain, though nobody takes any pains to remove the arrow sticking out of what used to be his nose. Once he regains consciousness, the group find he will not answer their questions without a powerful incentive to talk. Antony provides such an incentive by yanking on the arrow still protruding from his face. Once he regains consciousness (again), he reveals that the goblin tribes are being mustered at Thistletop by a woman called Nualia, who shares his own hatred for the people of Sandpoint. They learn Nualia was alienated by her adopted parent (the late Father Tobyn, whose body was recently stolen from the town cemetery) after she became pregnant to a Varisian gypsy. She burnt down the church in which they lived, killing the old priest in the process and fled. Since then, she has found favour with a dark, unwholesome deity - and has returned to the Lost Coast with the power to wipe Sandpoint and its citizenry off the map. The party leave Tsuto in the custody of the militia and return to the Rusty Dragon with Ameiko, who seems to have taken an unfathomable shine to Rast, despite the liberties the lecherous dwarf took to paw at her bound figure - or perhaps because of them.... (Quirk: Kinky sex games?). They brief Shalelu Andosana on their nights diversion and bombard the elven ranger with questions about Thistletop, since it appears they will be assaulting the place in the near future. Shalelu agrees to support their attack on the goblin fortress and the group resolve to head north the next day. Meanwhile, ever since he read about the Chopper, Rast's grubby, dwarven soul has been consumed with the notion to search the abandoned house on Chopper's Isle (universally shunned by the local populous due to rumours of the killer's malevolent spirit haunting the burnt wreckage) for the murderers hidden treasure cache. Somehow, he convinces Karrack to accompany him on this scavenger hunt/suicide mission and the next morning they cross the sandbar to the foreboding islet. The pair ascend the broken stair and enter the blackened skeleton of the old house. Immediately, Karrack's eyes begin to ache, as though something unseen were worrying them with a rusty splinter. Consumed by goldlust, Rast drops into the dark, spooky basement through a gaping hole in the floor and discovers a creepy altar to a sinister, bird-like demon. He doesn't notice the Chopper's vengeful ghost materialising above him until Karrack yelps in surprise. The murderous spectre tries to put out Rast's eyes with its ethereal, blade-like fingers, Rast is so scared he is permanently marked by the harrowing experience, one of his eyes bulges comically and begins to roll around in its socket like a marble in a cup. Noticing the dagger he looted of Tsuto is glowing in response to the ghost's presence (it must be magical, hurray!), Rast jabs the ghost with the pointy end, causing the hateful apparition to vanish with a howl that rattles the foundations of the crumbling house. With the Chopper's ghost banished, the demon altar is sundered and Rast discovers a sinister grimoire. Vindicated (there was treasure after all!), Rast (and Karrack) returns to the Rusty Dragon and hands the book over to Ben. the only party member with any degree of magical aptitude. After a brief examination of the unsettling text, Ben discovers a new spell, enabling him to shape-change his body into the form of a small, evil looking bird. The group set out for Thistletop with Shalelu Andosana as their guide. We rejoin them there next week! To be continued....[/SIZE] [/QUOTE]
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