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mikeawmids runs Rise of the Runelords (in Savage Worlds)
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<blockquote data-quote="mikeawmids" data-source="post: 6313937" data-attributes="member: 6776411"><p><span style="font-size: 10px">(Savaged) Rise of the Runelords </span></p><p><span style="font-size: 10px">Session Three/Part One - 15/03/2012 </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Player Characters </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Val : Karrack (monstrous lizard man monk with a heart of gold, fighting for the liberation of goblins everywhere!) </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Cariryn : Krogg (abhorred half-orc garbage collector with doomed ambitions of bettering himself) </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Mal H : Ben (ludicrously wealthy ranger with a fetish for all things oriental) </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Steboucha : Antony (amnesiac elf, washed up in Sandpoint with no memories of his previous life) </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Crusader Hank: Rast (greedy dwarven rogue with an embarrassing rash, constantly scratching, one eye bulges comically from its socket) </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">With Shalelu Andosana to guide them across the wilderness, the heroes travel north along the coast until they reach the lightly forested outskirts of Nettlewood. Surveying the ramshackle goblin fortifications through his spyglass, Rast is unable to perceive any approach to Thistletop other than the heavily guarded rope-bridge leading right up to the front door. The stocky dwarven rogue decides to swim across to the island upon which the goblins have erected their stronghold, in the (somewhat desperate) hope that an alternative means of infiltration will present itself. Karrack volunteers to go with him, hoping to keep the little fellow out of trouble. It transpires that Rast is not so competent a swimmer as he imagined himself to be (sinking like a bearded brick the moment he is out of his depth) and his Saurian ally is forced to act as a buoyancy aid to save him from a watery grave. All is going swimmingly (haha!) until something with altogether too many teeth chomps down on Karrack's long, scaly tail. Having attracted the predatory attentions of a bunyip (imagine a cross between a bloodthirsty shark and a loveable seal), Karrack and Rast paddle for the dubious safety of the rocks. The bunyip soon loses interest in its prey, after Karrack puts out one of its eyes with a taloned fist. </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Meanwhile, Ben decides to trial his new spell and perform some aerial reconnaissance of the goblin positions. He intones the words of power from the sinister grimoire that Rast plundered from the Chopper's haunted basement - and alters his form into that of a small, evil looking bird (with oily black feathers and three, glowing red eyes). Unknown to Ben, in doing so he has bared his soul to a dark and terrible entity, possessed of an insatiable - and unconventional - appetite. </span></p><p><span style="font-size: 10px">Perched atop the goblin fortifications, Ben watches the compound below for any sign of a woman matching Nualia's description. Instead, he spots the Thistletop warchief riding around on the back of a giant gecko, a battered crown of scrap metal perched atop his misshapen brow. Taking wing once more, Ben swoops down to circle Karrack and Rast as they sit shivering amidst the jagged rocks at the base of the island. Landing in a cave mouth 50ft up the sheer side of the cliff, Ben transforms back into his human shape and lowers a rope to his two soggy friends. </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Twiddling his thumbs as Rast and Karrack make their leisurely ascent, Ben is unpleasantly surprised when a rubbery tentacle snakes around his neck and wrenches him off his feet. A second, spiked feeler pierces the ranger's armour and skewers his torso, pumping organ-liquefying venom into his chest. Unable to break free of the Tentamort's deadly embrace, it falls to Rast to prevent the lurking horror from turning Ben into a gruesome, human milkshake. </span></p><p><span style="font-size: 10px">Having defeated the mummy Tentamort, Ben, Karrack and Rast must deal with the creature's vile spawn, as the baby tentamorts burst out of the bloated corpse of the creature's last victim. Meanwhile, back on the coast, Krogg and Antony grow weary of waiting for the others to return and - having hijacked a small fishing vessel - row across to investigate the disappearance of their friends. </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">To be continued....</span></p></blockquote><p></p>
[QUOTE="mikeawmids, post: 6313937, member: 6776411"] [SIZE=2](Savaged) Rise of the Runelords Session Three/Part One - 15/03/2012 Player Characters Val : Karrack (monstrous lizard man monk with a heart of gold, fighting for the liberation of goblins everywhere!) Cariryn : Krogg (abhorred half-orc garbage collector with doomed ambitions of bettering himself) Mal H : Ben (ludicrously wealthy ranger with a fetish for all things oriental) Steboucha : Antony (amnesiac elf, washed up in Sandpoint with no memories of his previous life) Crusader Hank: Rast (greedy dwarven rogue with an embarrassing rash, constantly scratching, one eye bulges comically from its socket) With Shalelu Andosana to guide them across the wilderness, the heroes travel north along the coast until they reach the lightly forested outskirts of Nettlewood. Surveying the ramshackle goblin fortifications through his spyglass, Rast is unable to perceive any approach to Thistletop other than the heavily guarded rope-bridge leading right up to the front door. The stocky dwarven rogue decides to swim across to the island upon which the goblins have erected their stronghold, in the (somewhat desperate) hope that an alternative means of infiltration will present itself. Karrack volunteers to go with him, hoping to keep the little fellow out of trouble. It transpires that Rast is not so competent a swimmer as he imagined himself to be (sinking like a bearded brick the moment he is out of his depth) and his Saurian ally is forced to act as a buoyancy aid to save him from a watery grave. All is going swimmingly (haha!) until something with altogether too many teeth chomps down on Karrack's long, scaly tail. Having attracted the predatory attentions of a bunyip (imagine a cross between a bloodthirsty shark and a loveable seal), Karrack and Rast paddle for the dubious safety of the rocks. The bunyip soon loses interest in its prey, after Karrack puts out one of its eyes with a taloned fist. Meanwhile, Ben decides to trial his new spell and perform some aerial reconnaissance of the goblin positions. He intones the words of power from the sinister grimoire that Rast plundered from the Chopper's haunted basement - and alters his form into that of a small, evil looking bird (with oily black feathers and three, glowing red eyes). Unknown to Ben, in doing so he has bared his soul to a dark and terrible entity, possessed of an insatiable - and unconventional - appetite. Perched atop the goblin fortifications, Ben watches the compound below for any sign of a woman matching Nualia's description. Instead, he spots the Thistletop warchief riding around on the back of a giant gecko, a battered crown of scrap metal perched atop his misshapen brow. Taking wing once more, Ben swoops down to circle Karrack and Rast as they sit shivering amidst the jagged rocks at the base of the island. Landing in a cave mouth 50ft up the sheer side of the cliff, Ben transforms back into his human shape and lowers a rope to his two soggy friends. Twiddling his thumbs as Rast and Karrack make their leisurely ascent, Ben is unpleasantly surprised when a rubbery tentacle snakes around his neck and wrenches him off his feet. A second, spiked feeler pierces the ranger's armour and skewers his torso, pumping organ-liquefying venom into his chest. Unable to break free of the Tentamort's deadly embrace, it falls to Rast to prevent the lurking horror from turning Ben into a gruesome, human milkshake. Having defeated the mummy Tentamort, Ben, Karrack and Rast must deal with the creature's vile spawn, as the baby tentamorts burst out of the bloated corpse of the creature's last victim. Meanwhile, back on the coast, Krogg and Antony grow weary of waiting for the others to return and - having hijacked a small fishing vessel - row across to investigate the disappearance of their friends. To be continued....[/SIZE] [/QUOTE]
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