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mikeawmids runs Rise of the Runelords (in Savage Worlds)
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<blockquote data-quote="mikeawmids" data-source="post: 6314014" data-attributes="member: 6776411"><p><span style="font-size: 10px">(Savaged) Rise of the Runelords </span></p><p><span style="font-size: 10px">Session Five/Two - 29/03/2012 </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Returning to Sandpoint the next morning, the party are intercepted by a distraught rustic, who implores the characters to clear out the terrible creatures infesting his cornfields. The old farmer's breath stinks of whisky, but even in his muddled state, the fiends that he describes sound uncomfortably familiar to the heroes, having just put down a similar entity at Habe's asylum. They agree to investigate the drunkard's concerns and Sergeant Krogg convinces the Sheriff to loan the party a handful of the militia's horses, to hasten their journey to the haunted homestead. Before they depart, Ben convinces Rast to show him where he buys such fine glassware, but a misjudged attempt at persuasion (to convince the merchant to apply a discount to marked prices) leaves the atmosphere charged with homoerotic possibility. </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">They reach the desolate stretch of abandoned farmland as dusk yields the sky to an early twilight. Noticing a number of ominous scarecrows have been erected amidst the rows of whispering corn, Ben begins using them for target practise. Suddenly, Rast notices that a number of the poles previously occupied by the straw men are now conspicuously vacant. As he turns in his saddle to warn the others, one of the ghouls attacks! While the wound is not deep, the brown slime coating the creature's claws leaves the rogue alchemist paralysed for 2 combat rounds, as the fiend tries to drag him from the horses back. The cornfield is full of undead horrors that begin to shriek and howl maniacally as they close in around the mounted party. Ben leads a desperate charge towards the dubious safety of the ramshackle barn beyond the blighted cropland - only for another horde of the gibbering, grey ghouls to erupt from within. </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">While Uncle Aereon and Karrack defend the helpless dwarf from the flesh-hungry monsters, Ben and Krogg trample the new threat beneath the iron-shod hooves of their screaming mounts (in retrospect, I should have made the horses make Spirit rolls or rear and flee from combat, meh). The half-orc's horse goes down, but fortunately Krogg manages to avoid being trapped beneath the animal's blood-soaked flank. Having turned the tide of battle (if bennies were legal tender, the party would have spent enough to buy a modestly priced car), the remaining ghouls flee into the bosom of darkness. As the party go about the gristly business of ensuring that none of the fallen creatures are playing possum, they discover one of the fiends is wearing a chain about its neck, from which hangs a tarnished, silver key. The key is emblazoned with a familiar crest, that Krogg, Karrack and Ben immediately recognise as belonging to their old friend, Aldern Foxglove.</span></p></blockquote><p></p>
[QUOTE="mikeawmids, post: 6314014, member: 6776411"] [SIZE=2](Savaged) Rise of the Runelords Session Five/Two - 29/03/2012 Returning to Sandpoint the next morning, the party are intercepted by a distraught rustic, who implores the characters to clear out the terrible creatures infesting his cornfields. The old farmer's breath stinks of whisky, but even in his muddled state, the fiends that he describes sound uncomfortably familiar to the heroes, having just put down a similar entity at Habe's asylum. They agree to investigate the drunkard's concerns and Sergeant Krogg convinces the Sheriff to loan the party a handful of the militia's horses, to hasten their journey to the haunted homestead. Before they depart, Ben convinces Rast to show him where he buys such fine glassware, but a misjudged attempt at persuasion (to convince the merchant to apply a discount to marked prices) leaves the atmosphere charged with homoerotic possibility. They reach the desolate stretch of abandoned farmland as dusk yields the sky to an early twilight. Noticing a number of ominous scarecrows have been erected amidst the rows of whispering corn, Ben begins using them for target practise. Suddenly, Rast notices that a number of the poles previously occupied by the straw men are now conspicuously vacant. As he turns in his saddle to warn the others, one of the ghouls attacks! While the wound is not deep, the brown slime coating the creature's claws leaves the rogue alchemist paralysed for 2 combat rounds, as the fiend tries to drag him from the horses back. The cornfield is full of undead horrors that begin to shriek and howl maniacally as they close in around the mounted party. Ben leads a desperate charge towards the dubious safety of the ramshackle barn beyond the blighted cropland - only for another horde of the gibbering, grey ghouls to erupt from within. While Uncle Aereon and Karrack defend the helpless dwarf from the flesh-hungry monsters, Ben and Krogg trample the new threat beneath the iron-shod hooves of their screaming mounts (in retrospect, I should have made the horses make Spirit rolls or rear and flee from combat, meh). The half-orc's horse goes down, but fortunately Krogg manages to avoid being trapped beneath the animal's blood-soaked flank. Having turned the tide of battle (if bennies were legal tender, the party would have spent enough to buy a modestly priced car), the remaining ghouls flee into the bosom of darkness. As the party go about the gristly business of ensuring that none of the fallen creatures are playing possum, they discover one of the fiends is wearing a chain about its neck, from which hangs a tarnished, silver key. The key is emblazoned with a familiar crest, that Krogg, Karrack and Ben immediately recognise as belonging to their old friend, Aldern Foxglove.[/SIZE] [/QUOTE]
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