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mikeawmids runs Rise of the Runelords (in Savage Worlds)
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<blockquote data-quote="mikeawmids" data-source="post: 6314015" data-attributes="member: 6776411"><p><span style="font-size: 10px">(Savaged) Rise of the Runelords </span></p><p><span style="font-size: 10px">Session Six (Part One) - 05/04/2012 </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Player Characters </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Val : Karrack (Lizardman monk-turned-revolutionary, hero of goblins and founder of Hope/Stinkpoint) </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Cariryn : Krogg (Brutish half-orc garbage collector, has traded his wheelbarrow in for a life of adventure) </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Mal H : Ben (ludicrously wealthy ranger with a fetish for all things oriental... and eyeballs) </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Crusader Hank: Rast (sausage-fingered dwarven rogue with an embarrassing rash, constantly scratching, one eye bulges comically from its socket) </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">James: Snot (my nine year old stepson, guest starring as Snot the Goblin for one week only) </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Having vanquished the horde of flesh-ravening ghouls infesting the old Hambly farmstead, the party pile up the fallen creatures with their partially digested victims/supper and set the whole lot ablaze (although, not before Rast goes rummaging amongst the entrails for whatever loot the undead may have overlooked). As the heroes toast marshmallows over the crackling pyre, Snot the Goblin (assigned to the role of Human-Goblin Liaison Officer by Karrack) trots up astride a mangy goblin dog and relays to the Saurian insurgent that the murderer they seek has struck again - and this time his victims were among the goblin residents of Hope. The group mount up and ride for Sandpoint, galvanising the woefully unprepared locals to prepare for the onslaught of undead horrors that they believe is imminent! </span></p><p><span style="font-size: 10px">Pits are excavated, spikes are sharpened and barricades erected. The daunting task of convincing the leaders of Sandpoint (Mayor Deverin, Sheriff Hemlock & Father Zantus) that an alliance of necessity between humans and goblins is the only way for the community to endure the shadow of doom befalling them falls to Karrack. Against all odds, the lizard man's impassioned plea convinces the council of their peril and orders are given to abandon Hope (haha, very witty Krogg) and relocate all greenskins to the Sandpoint slums. </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Once they are certain the militia are not going to get their asses handed to them by the first couple of ghouls that chance to wander up, the heroes set out for Misgivings (the aptly named seat of the Foxglove family), in the hope of severing the head of the (metaphorical, undead) serpent plaguing their town. Deciding to take the scenic route around the goblin-infested Brinestump Marsh - as opposed to slogging straight through the middle - it takes the mounted party several hours to reach the dilapidated mansion overlooking the sea (while Karrack does ultimately hope to make model citizens of the marsh goblins, he acknowledges now is possibly not the best time to embark upon such an undertaking). </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Karrack detects the familiar taint of rotting ghoul-flesh in the briny air, the scent is strongest beside the collapsed well in the burnt-out ruins of the old servants outbuilding. While the Saurian seriously considers lowering Snot down the hole on a length of rope - to establish if anything is lurking in the darkness below - the others watch a couple of unhealthy looking black carrion birds circle overhead. Krogg thinks he glimpses a pale-faced woman watching them from a grime-encrusted attic window, but before he can mention this to his friends, a congress (thanks, Gary!) of zombie ravens force the party to seek the dubious sanctuary of the mansion.</span></p></blockquote><p></p>
[QUOTE="mikeawmids, post: 6314015, member: 6776411"] [SIZE=2](Savaged) Rise of the Runelords Session Six (Part One) - 05/04/2012 Player Characters Val : Karrack (Lizardman monk-turned-revolutionary, hero of goblins and founder of Hope/Stinkpoint) Cariryn : Krogg (Brutish half-orc garbage collector, has traded his wheelbarrow in for a life of adventure) Mal H : Ben (ludicrously wealthy ranger with a fetish for all things oriental... and eyeballs) Crusader Hank: Rast (sausage-fingered dwarven rogue with an embarrassing rash, constantly scratching, one eye bulges comically from its socket) James: Snot (my nine year old stepson, guest starring as Snot the Goblin for one week only) Having vanquished the horde of flesh-ravening ghouls infesting the old Hambly farmstead, the party pile up the fallen creatures with their partially digested victims/supper and set the whole lot ablaze (although, not before Rast goes rummaging amongst the entrails for whatever loot the undead may have overlooked). As the heroes toast marshmallows over the crackling pyre, Snot the Goblin (assigned to the role of Human-Goblin Liaison Officer by Karrack) trots up astride a mangy goblin dog and relays to the Saurian insurgent that the murderer they seek has struck again - and this time his victims were among the goblin residents of Hope. The group mount up and ride for Sandpoint, galvanising the woefully unprepared locals to prepare for the onslaught of undead horrors that they believe is imminent! Pits are excavated, spikes are sharpened and barricades erected. The daunting task of convincing the leaders of Sandpoint (Mayor Deverin, Sheriff Hemlock & Father Zantus) that an alliance of necessity between humans and goblins is the only way for the community to endure the shadow of doom befalling them falls to Karrack. Against all odds, the lizard man's impassioned plea convinces the council of their peril and orders are given to abandon Hope (haha, very witty Krogg) and relocate all greenskins to the Sandpoint slums. Once they are certain the militia are not going to get their asses handed to them by the first couple of ghouls that chance to wander up, the heroes set out for Misgivings (the aptly named seat of the Foxglove family), in the hope of severing the head of the (metaphorical, undead) serpent plaguing their town. Deciding to take the scenic route around the goblin-infested Brinestump Marsh - as opposed to slogging straight through the middle - it takes the mounted party several hours to reach the dilapidated mansion overlooking the sea (while Karrack does ultimately hope to make model citizens of the marsh goblins, he acknowledges now is possibly not the best time to embark upon such an undertaking). Karrack detects the familiar taint of rotting ghoul-flesh in the briny air, the scent is strongest beside the collapsed well in the burnt-out ruins of the old servants outbuilding. While the Saurian seriously considers lowering Snot down the hole on a length of rope - to establish if anything is lurking in the darkness below - the others watch a couple of unhealthy looking black carrion birds circle overhead. Krogg thinks he glimpses a pale-faced woman watching them from a grime-encrusted attic window, but before he can mention this to his friends, a congress (thanks, Gary!) of zombie ravens force the party to seek the dubious sanctuary of the mansion.[/SIZE] [/QUOTE]
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