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mikeawmids runs Rise of the Runelords (in Savage Worlds)
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<blockquote data-quote="mikeawmids" data-source="post: 6314016" data-attributes="member: 6776411"><p><span style="font-size: 10px">(Savaged) Rise of the Runelords </span></p><p><span style="font-size: 10px">Session Six (Part Two) - 05/04/2012 </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">No sooner have the party escaped the cadaverous congress, when they are confronted by a fearsome manticore! But wait - it's only a stuffed animal, albeit a frightening one. Clearly, someone in the Foxglove family had a morbid interest in amateur taxidermy. </span></p><p><span style="font-size: 10px">Exploring the ground floor of the seemingly abandoned estate, the group enter a dingy dance hall with a sagging ceiling, the crystal chandelier that once hung there now a jagged wreckage across the warped floorboards. Snot scampers over and starts filling his grubby pockets with the sparkly shards (cutting his fingers to bloody red ruin in the process). Meanwhile, Rast approaches the grand piano, when a jaunty (yet discordant) Varisian dance number begins to play. Rast begins to prance and gambol around the room with an invisible dance partner. The others are laughing too hard to do anything about his bizarre predicament. (From Rast's perspective, the ruined hall is restored to its formed splendour and he is tripping the light fantastic with a beautiful, raven-haired woman. As the music grows ever more grating, his consort's flesh turns grey, her eyes pop from their sockets and her hair comes loose in wild clumps). It is only when Rast starts screaming that Ben bothers to hack the evil piano into so much firewood and the dancing dwarf is released from his torment. </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">From the adjacent room, a desperate scratching can be heard. Inside, they find a tuberous, undead rat trapped in the bottom of a dirty bathtub. Taking no chances with this daunting adversary, Snot plays the Last Stand Adventure Card and leaps into the bathtub (the first and last time in his loathsome existence that he'll have got into one willingly) to do battle! His verminous foe defeated, Snot prepares to devour the scabrous rodent - until the rest of the party convince him to find a less nauseating snack. </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Soon, the group enter a library, groaning bookshelves against every wall but one, where a large, stone fireplace looms. Poring over the dusty tomes, Ben learns of Vorel Foxglove's (Aldern's grandfather) botched attempt to turn himself into a Lich and how his unquiet spectre now haunts the mansion and persecutes its occupants - even those who share his bloodline. </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Thinking they could hear the faint sound of a woman crying from somewhere above, the party ascend to the first floor of the mansion. Passing through a portrait gallery, the hangings covered by billowing dust sheets, the party are forced to flee when the canvasses begin to spew poisonous spores into the air. In a long deserted bedroom, they find a desk, it's surface stained with blood, spilled many years ago. As though in a daze, Rast moves towards the desk and grabs a bloody dagger from a secret compartment he had no way of knowing about, then tries to open his own jugular. Karrack and Krogg prevent the possessed alchemist from taking his own life, while Snot encourages them to cut off the dwarf's hand (probably so he can eat it, having been denied his delicious rat).</span></p></blockquote><p></p>
[QUOTE="mikeawmids, post: 6314016, member: 6776411"] [SIZE=2](Savaged) Rise of the Runelords Session Six (Part Two) - 05/04/2012 No sooner have the party escaped the cadaverous congress, when they are confronted by a fearsome manticore! But wait - it's only a stuffed animal, albeit a frightening one. Clearly, someone in the Foxglove family had a morbid interest in amateur taxidermy. Exploring the ground floor of the seemingly abandoned estate, the group enter a dingy dance hall with a sagging ceiling, the crystal chandelier that once hung there now a jagged wreckage across the warped floorboards. Snot scampers over and starts filling his grubby pockets with the sparkly shards (cutting his fingers to bloody red ruin in the process). Meanwhile, Rast approaches the grand piano, when a jaunty (yet discordant) Varisian dance number begins to play. Rast begins to prance and gambol around the room with an invisible dance partner. The others are laughing too hard to do anything about his bizarre predicament. (From Rast's perspective, the ruined hall is restored to its formed splendour and he is tripping the light fantastic with a beautiful, raven-haired woman. As the music grows ever more grating, his consort's flesh turns grey, her eyes pop from their sockets and her hair comes loose in wild clumps). It is only when Rast starts screaming that Ben bothers to hack the evil piano into so much firewood and the dancing dwarf is released from his torment. From the adjacent room, a desperate scratching can be heard. Inside, they find a tuberous, undead rat trapped in the bottom of a dirty bathtub. Taking no chances with this daunting adversary, Snot plays the Last Stand Adventure Card and leaps into the bathtub (the first and last time in his loathsome existence that he'll have got into one willingly) to do battle! His verminous foe defeated, Snot prepares to devour the scabrous rodent - until the rest of the party convince him to find a less nauseating snack. Soon, the group enter a library, groaning bookshelves against every wall but one, where a large, stone fireplace looms. Poring over the dusty tomes, Ben learns of Vorel Foxglove's (Aldern's grandfather) botched attempt to turn himself into a Lich and how his unquiet spectre now haunts the mansion and persecutes its occupants - even those who share his bloodline. Thinking they could hear the faint sound of a woman crying from somewhere above, the party ascend to the first floor of the mansion. Passing through a portrait gallery, the hangings covered by billowing dust sheets, the party are forced to flee when the canvasses begin to spew poisonous spores into the air. In a long deserted bedroom, they find a desk, it's surface stained with blood, spilled many years ago. As though in a daze, Rast moves towards the desk and grabs a bloody dagger from a secret compartment he had no way of knowing about, then tries to open his own jugular. Karrack and Krogg prevent the possessed alchemist from taking his own life, while Snot encourages them to cut off the dwarf's hand (probably so he can eat it, having been denied his delicious rat).[/SIZE] [/QUOTE]
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