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mikeawmids runs Rise of the Runelords (in Savage Worlds)
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<blockquote data-quote="mikeawmids" data-source="post: 7850949" data-attributes="member: 6776411"><p>[Savaged] Rise of the Runelords / Sins of the Savours / Session Six / Part 2 (16/11/2017)</p><p>The heroes approach a room lined with floor to ceiling mirrors on opposing walls. Karrack motions for the others to remain in the passage while he investigates the room. Immediately, two identical copies of the lizardman monk emerge from the reflective glass and twirl their stone spears aggressively.</p><p>“Don’t worry Karrack! I will fight with you!" Andor cries, charging into the fray.</p><p>Immediately, two identical copies of the human mercenary emerge from the reflective glass and brandish their glowing longswords aggressively.</p><p>“Don’t worry Karrack and Andor! I will fight with you!” Grogg cries - before being rugby tackled to the floor by Solaris.</p><p>Andor throws his spear at one of Karrack’s doppelgangers, misses and strikes the mirror from which it emerged. A crack appears in the cursed glass and the clone is shaken!</p><p>“Break the mirrors!” Karrack cries.</p><p>Without entering the room, Asha casts Bolt to begin smashing the mirrors, first on one side of the room and then the other. As the mirrors that spawned them are destroyed, the clones of Karrack and Andor explode into tiny slivers of glass, that crunch underfoot as the party press on into the Shimmering Veils. They enter a cathedral-sized chamber illuminated by four huge, golden chandeliers. The centre of the room is dominated by a large stone peacock statue, standing proudly upon a raised, wooden dais. Twelve identical human wizards are lounging around the room when the party enter. Each copy is of the same handsome, blonde haired man in a flowing robe of peacock feathers. The clones rise and speak in unison.</p><p>“Master Vraxeris is meditating and is not to be disturbed. Please keep your screaming to a minimum. Thank you for your co-operation.”</p><p>Three of the clones summon a wall of fire surrounding the party. Another four sprout magical wings and fly up to the golden chandeliers, from where they can bombard the heroes with combat spells. Karrack is not standing for that nonsense and returns fire with the throwing stars he had forgotten he had on his character sheet until this session. When a clone is killed, it pops out of existence leaving no evidence that it had ever been there in the first place. The fight with the Vraxeris clones is short but brutal, the clones cannot take much damage but they can sure dish it out in adult portions. Karrack suffers three wounds and only avoids a fourth because Grogg stands over him and absorbs the incoming attacks. When the last clone is slain, the chamber falls silent and the heroes are finally able to catch their breath.</p><p>The door that the clones were guarding leads into a small study lined with bookcases. A pungent smell wafts from an incense dispenser crafted in the likeness of a golden swan. Seated at a desk is a skeleton dressed in a resplendent peacock feather robe. In one bony hand, it holds a golden mirror and appears to be admiring its own skull in the reflection. Karrack carefully steps around the rug (“nothing good ever came of stepping on a rug”), grabs the mirror and breaks it on the corner of the desk. Then he tips the skeleton off his chair and scatters the bones across the floor. The skull comes to rest against the far wall and stares back at the lizardman reproachfully. Karrack ignores it.</p><p>“I think this was the wizard who created all those clones,” Asha said, “Let’s look around and see if we can find any more Ithilliom.”</p><p>Andor finds a small silver key amongst the scattered bones and Asha discovers a secret panel concealing a slender lockbox. They open it up and find a second Ithillion shard and a spell scroll allowing a single use of the Summon Ally: Clone power.</p><p>---</p><p>The party return to the central chamber and find Rast working industriously to rekindle the long dormant runeforge. They decide to tackle the Festering Maze of Sloth next and set off along the tunnel behind the statue of Runelord Krune. The party find themselves on a slime-slick stone walkway running adjacent to a turgid channel of noxious slurry. The smell is indescribably foul and everyone in the party suffers a level of fatigue as they breathe the loathsome, poisonous air. Nevertheless, they soldier on, following the flow of rank sewage to its source. Three metal pipes disgorge fresh foulness into the tunnels in a slow but relentless torrent. Karrack spots three slime-encrusted levers on the far wall, but reaching them would entail crossing several treacherous walkways over the river of filth. The whole set-up screams ‘set piece combat encounter’ so the party decide to leave the levers be for now and instead investigate where the sewage ends up. After following the river of filth through a maze of twisting sewers, the path ends abruptly on the lip of a large stone basin overflowing with muck. The tunnel continues on the far side of the pool, but there is no clear way to cross without paddling through the vile slop. Nobody much fancies that prospect either, so the party return to the runeforge hub to see how Rast is getting on.</p><p>He’s getting on just fine and tells the rest of the party to stop pissing about and find some more Ithilliom!</p><p>The heroes decide to see what’s going down in the Ravenous Crypts of Gluttony. They emerge in a domed chamber decorated with a gristly skull motif. The way forward is obstructed by a heavy, metal portcullis. Andor sheathes his longsword and begins hauling on the rusty chain to raise the gate. Immediately, the stone skulls decorating the wall open their mouths and vomit a dozen mummies into the room. Andor raises the portcullis while the rest of the party deal with the undead. Beyond the gate lies a stone bridge crossing a dark chasm buzzing with flies. The party steel themselves to undertake this sinister crossing.</p><p>To be continued….</p></blockquote><p></p>
[QUOTE="mikeawmids, post: 7850949, member: 6776411"] [Savaged] Rise of the Runelords / Sins of the Savours / Session Six / Part 2 (16/11/2017) The heroes approach a room lined with floor to ceiling mirrors on opposing walls. Karrack motions for the others to remain in the passage while he investigates the room. Immediately, two identical copies of the lizardman monk emerge from the reflective glass and twirl their stone spears aggressively. “Don’t worry Karrack! I will fight with you!" Andor cries, charging into the fray. Immediately, two identical copies of the human mercenary emerge from the reflective glass and brandish their glowing longswords aggressively. “Don’t worry Karrack and Andor! I will fight with you!” Grogg cries - before being rugby tackled to the floor by Solaris. Andor throws his spear at one of Karrack’s doppelgangers, misses and strikes the mirror from which it emerged. A crack appears in the cursed glass and the clone is shaken! “Break the mirrors!” Karrack cries. Without entering the room, Asha casts Bolt to begin smashing the mirrors, first on one side of the room and then the other. As the mirrors that spawned them are destroyed, the clones of Karrack and Andor explode into tiny slivers of glass, that crunch underfoot as the party press on into the Shimmering Veils. They enter a cathedral-sized chamber illuminated by four huge, golden chandeliers. The centre of the room is dominated by a large stone peacock statue, standing proudly upon a raised, wooden dais. Twelve identical human wizards are lounging around the room when the party enter. Each copy is of the same handsome, blonde haired man in a flowing robe of peacock feathers. The clones rise and speak in unison. “Master Vraxeris is meditating and is not to be disturbed. Please keep your screaming to a minimum. Thank you for your co-operation.” Three of the clones summon a wall of fire surrounding the party. Another four sprout magical wings and fly up to the golden chandeliers, from where they can bombard the heroes with combat spells. Karrack is not standing for that nonsense and returns fire with the throwing stars he had forgotten he had on his character sheet until this session. When a clone is killed, it pops out of existence leaving no evidence that it had ever been there in the first place. The fight with the Vraxeris clones is short but brutal, the clones cannot take much damage but they can sure dish it out in adult portions. Karrack suffers three wounds and only avoids a fourth because Grogg stands over him and absorbs the incoming attacks. When the last clone is slain, the chamber falls silent and the heroes are finally able to catch their breath. The door that the clones were guarding leads into a small study lined with bookcases. A pungent smell wafts from an incense dispenser crafted in the likeness of a golden swan. Seated at a desk is a skeleton dressed in a resplendent peacock feather robe. In one bony hand, it holds a golden mirror and appears to be admiring its own skull in the reflection. Karrack carefully steps around the rug (“nothing good ever came of stepping on a rug”), grabs the mirror and breaks it on the corner of the desk. Then he tips the skeleton off his chair and scatters the bones across the floor. The skull comes to rest against the far wall and stares back at the lizardman reproachfully. Karrack ignores it. “I think this was the wizard who created all those clones,” Asha said, “Let’s look around and see if we can find any more Ithilliom.” Andor finds a small silver key amongst the scattered bones and Asha discovers a secret panel concealing a slender lockbox. They open it up and find a second Ithillion shard and a spell scroll allowing a single use of the Summon Ally: Clone power. --- The party return to the central chamber and find Rast working industriously to rekindle the long dormant runeforge. They decide to tackle the Festering Maze of Sloth next and set off along the tunnel behind the statue of Runelord Krune. The party find themselves on a slime-slick stone walkway running adjacent to a turgid channel of noxious slurry. The smell is indescribably foul and everyone in the party suffers a level of fatigue as they breathe the loathsome, poisonous air. Nevertheless, they soldier on, following the flow of rank sewage to its source. Three metal pipes disgorge fresh foulness into the tunnels in a slow but relentless torrent. Karrack spots three slime-encrusted levers on the far wall, but reaching them would entail crossing several treacherous walkways over the river of filth. The whole set-up screams ‘set piece combat encounter’ so the party decide to leave the levers be for now and instead investigate where the sewage ends up. After following the river of filth through a maze of twisting sewers, the path ends abruptly on the lip of a large stone basin overflowing with muck. The tunnel continues on the far side of the pool, but there is no clear way to cross without paddling through the vile slop. Nobody much fancies that prospect either, so the party return to the runeforge hub to see how Rast is getting on. He’s getting on just fine and tells the rest of the party to stop pissing about and find some more Ithilliom! The heroes decide to see what’s going down in the Ravenous Crypts of Gluttony. They emerge in a domed chamber decorated with a gristly skull motif. The way forward is obstructed by a heavy, metal portcullis. Andor sheathes his longsword and begins hauling on the rusty chain to raise the gate. Immediately, the stone skulls decorating the wall open their mouths and vomit a dozen mummies into the room. Andor raises the portcullis while the rest of the party deal with the undead. Beyond the gate lies a stone bridge crossing a dark chasm buzzing with flies. The party steel themselves to undertake this sinister crossing. To be continued…. [/QUOTE]
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