Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Mike's Law of Minimum Encounter Area
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mhensley" data-source="post: 4053295" data-attributes="member: 1604"><p>In a game I ran a couple of nights ago, I felt that the big fight of the evening was somewhat spoiled by the room size being too small. It featured a group of 5 pc's fighting against 4 large monsters in a 40' x 55' dungeon room. Now that sounds like a decent sized room and it looked decent sized on the graph paper when I drew it up, but it felt very cramped in actual play and greatly hindered the monsters' options. So, in order to avoid this happening again, I sat down and tried to figure out a simple formula that would produce the minimum area needed for a good encounter. Here it is:</p><p></p><p>Take the number of squares that the pc's cover and multiple that times their average speed in squares. Example- in my game there were 4 medium sized pc's and 1 large pc (cleric who is almost always enlarged). They take up 8 squares and have an average speed of 6 squares so by themselves they need 48 squares.</p><p></p><p>Now do the same for their opponents in the encounter. Example- for the fight above, there were 4 large devils (4 squares each) with a speed of 8 so they need 16 x 8 = 128 squares to live in. </p><p></p><p>128 + 48 = 176 squares total encounter space. A 13 x 14 room will do nicely (182 squares) and would have played much better than the 8 x 11 room I actually used. </p><p></p><p>So in summary: Minimum Encounter Area = (Area of PC's x PC Speed) + (Area of NPC's x NPC Speed)</p></blockquote><p></p>
[QUOTE="mhensley, post: 4053295, member: 1604"] In a game I ran a couple of nights ago, I felt that the big fight of the evening was somewhat spoiled by the room size being too small. It featured a group of 5 pc's fighting against 4 large monsters in a 40' x 55' dungeon room. Now that sounds like a decent sized room and it looked decent sized on the graph paper when I drew it up, but it felt very cramped in actual play and greatly hindered the monsters' options. So, in order to avoid this happening again, I sat down and tried to figure out a simple formula that would produce the minimum area needed for a good encounter. Here it is: Take the number of squares that the pc's cover and multiple that times their average speed in squares. Example- in my game there were 4 medium sized pc's and 1 large pc (cleric who is almost always enlarged). They take up 8 squares and have an average speed of 6 squares so by themselves they need 48 squares. Now do the same for their opponents in the encounter. Example- for the fight above, there were 4 large devils (4 squares each) with a speed of 8 so they need 16 x 8 = 128 squares to live in. 128 + 48 = 176 squares total encounter space. A 13 x 14 room will do nicely (182 squares) and would have played much better than the 8 x 11 room I actually used. So in summary: Minimum Encounter Area = (Area of PC's x PC Speed) + (Area of NPC's x NPC Speed) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mike's Law of Minimum Encounter Area
Top