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General Tabletop Discussion
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Miles per day on horseback: how many?
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<blockquote data-quote="iserith" data-source="post: 7546207" data-attributes="member: 97077"><p>I calculate that per the RAW, the miles per day works out this way when you have the horses gallop for one hour:</p><p></p><p><strong>Fast Pace:</strong> 34 miles (30 miles normally)</p><p><strong>Normal Pace:</strong> 29 miles (24 miles normally)</p><p><strong>Slow Pace:</strong> 24 miles (18 miles normally)</p><p></p><p>So maybe round that to 36, 30, and 24 if you're using 6-mile hexes. Relevant rules are on pages 66-67 in the Basic Rules.</p><p></p><p>If you're designing a non-hex crawl scenario for a mounted party, you might think about making the journey to the adventure location be a set distance and them set up some parameters: Time is of the essence - the later you get there, the higher the stakes (less time to complete the mission successfully, fewer opportunities to rest, reinforcements arrive, etc.). Stick random encounter checks in every few miles, some of which include monsters who will try to surprise the PCs.</p><p></p><p>This creates a meaningful choice about the pace: Are you going to go faster and risk being surprised on the road, potentially showing up at the adventure location with reduced resources? Are you going to play it safe, go slow to avoid encounters and conserve resources, but show up later, thus raising the difficulty in the adventure location? Do you go at a more reasonable pace, but forced march, risking exhaustion for traveling over the allotted 8 hours, failure in which means some of the PCs have disadvantage on ability checks until the next long rest?</p></blockquote><p></p>
[QUOTE="iserith, post: 7546207, member: 97077"] I calculate that per the RAW, the miles per day works out this way when you have the horses gallop for one hour: [B]Fast Pace:[/B] 34 miles (30 miles normally) [B]Normal Pace:[/B] 29 miles (24 miles normally) [B]Slow Pace:[/B] 24 miles (18 miles normally) So maybe round that to 36, 30, and 24 if you're using 6-mile hexes. Relevant rules are on pages 66-67 in the Basic Rules. If you're designing a non-hex crawl scenario for a mounted party, you might think about making the journey to the adventure location be a set distance and them set up some parameters: Time is of the essence - the later you get there, the higher the stakes (less time to complete the mission successfully, fewer opportunities to rest, reinforcements arrive, etc.). Stick random encounter checks in every few miles, some of which include monsters who will try to surprise the PCs. This creates a meaningful choice about the pace: Are you going to go faster and risk being surprised on the road, potentially showing up at the adventure location with reduced resources? Are you going to play it safe, go slow to avoid encounters and conserve resources, but show up later, thus raising the difficulty in the adventure location? Do you go at a more reasonable pace, but forced march, risking exhaustion for traveling over the allotted 8 hours, failure in which means some of the PCs have disadvantage on ability checks until the next long rest? [/QUOTE]
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Miles per day on horseback: how many?
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