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<blockquote data-quote="Fredrik Svanberg" data-source="post: 4658949" data-attributes="member: 12996"><p>I don't think bonus xp would help.</p><p></p><p>If the players feel that they can't safely go on with another encounter, then they should always stop to rest if possible. Getting bonus xp for taking greater risk is pointless when you don't have a deadline. The encounters they don't take on during day one will still be there during day two.</p><p></p><p>Bonus xp would only be a real incentive to press on if you for some reason had a limited time to gain a level. This is practically never the case.</p><p></p><p>Maybe it would be better to change Extended Rest somehow. Make it shorter, and don't force people to take it all at once.</p><p></p><p>E.g. 2 hours to regain 2 healing surges and recover one daily power. It should probably not be shorter than 2 hours. You can only recover each daily power once per 24 hours, so you'll have to keep track of which powers you have recovered already during each day. A fixed number of healing surges to keep the math simple. Finally, if they take 8 hours in one go, they recover everything, as usual - except daily powers that have already been recovered during that period.</p><p></p><p>That might do the trick, perhaps. At least it would seem less ridiculous to me if people rested for a few hours after a gruelling fight and then went on, than having one fight and then go camping for 22 hours and wait for their powers to come back.</p><p></p><p>I might try this in my new game this weekend and see how it goes. Personally I think keeping track of which dailies have been recovered already will be the biggest problem.</p></blockquote><p></p>
[QUOTE="Fredrik Svanberg, post: 4658949, member: 12996"] I don't think bonus xp would help. If the players feel that they can't safely go on with another encounter, then they should always stop to rest if possible. Getting bonus xp for taking greater risk is pointless when you don't have a deadline. The encounters they don't take on during day one will still be there during day two. Bonus xp would only be a real incentive to press on if you for some reason had a limited time to gain a level. This is practically never the case. Maybe it would be better to change Extended Rest somehow. Make it shorter, and don't force people to take it all at once. E.g. 2 hours to regain 2 healing surges and recover one daily power. It should probably not be shorter than 2 hours. You can only recover each daily power once per 24 hours, so you'll have to keep track of which powers you have recovered already during each day. A fixed number of healing surges to keep the math simple. Finally, if they take 8 hours in one go, they recover everything, as usual - except daily powers that have already been recovered during that period. That might do the trick, perhaps. At least it would seem less ridiculous to me if people rested for a few hours after a gruelling fight and then went on, than having one fight and then go camping for 22 hours and wait for their powers to come back. I might try this in my new game this weekend and see how it goes. Personally I think keeping track of which dailies have been recovered already will be the biggest problem. [/QUOTE]
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