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Military Academy Design (was Open Question for Wulf Ratbane on "Lazy Days")
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<blockquote data-quote="blargney the second" data-source="post: 1413553" data-attributes="member: 14678"><p>I didn't specify it previously, but I had already decided that 18 was the max for any stat before racial mods. Note to self: there can be no unwritten rules!</p><p></p><p>I want to keep the number of rules and cards to a minimum, while allowing 18s if the players want them. Wulf, you're absolutely right about the uneven stats and min/maxing - two odd scores will allow some of that to occur.</p><p></p><p>Taking your suggestions into account, here's what I'm thinking:</p><p> - stats start with 11, 11, 10, 10, 10, 10</p><p> - 6 stat cards/player, +2 each</p><p> - 1 special card/player (given with the stat cards)</p><p> - 1 extra set of cards that I'll trade with them and keep for future PCs</p><p> - 18 max in any stat before racial mods</p><p></p><p>How does that sound?</p><p></p><p>Shallown, I love the idea of giving bonus skill ranks based on their background! *yoink*</p><p></p><p>Incidentally, I've started developing a bit of the campaign material. The PCs will be younger sons of minor nobles, enrolled in an academy for training gifted scions who don't necessarily have a future in the family business.</p><p></p><p>Amongst the things I would like to include:</p><p> - faculties for each of the major disciplines</p><p> - tournaments, fairs & taverns</p><p> - field trips</p><p> - attacks on the school</p><p> - visits from the academy's lord</p><p> - rivals and allies for the PCs</p><p> - family coming to visit</p><p> - vivid teachers and caretakers</p><p> - a golem guardian that will cause some havoc at some point</p><p> - a village with appropriate amenities</p><p></p><p>More ideas are very welcome! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p>-blarg</p></blockquote><p></p>
[QUOTE="blargney the second, post: 1413553, member: 14678"] I didn't specify it previously, but I had already decided that 18 was the max for any stat before racial mods. Note to self: there can be no unwritten rules! I want to keep the number of rules and cards to a minimum, while allowing 18s if the players want them. Wulf, you're absolutely right about the uneven stats and min/maxing - two odd scores will allow some of that to occur. Taking your suggestions into account, here's what I'm thinking: - stats start with 11, 11, 10, 10, 10, 10 - 6 stat cards/player, +2 each - 1 special card/player (given with the stat cards) - 1 extra set of cards that I'll trade with them and keep for future PCs - 18 max in any stat before racial mods How does that sound? Shallown, I love the idea of giving bonus skill ranks based on their background! *yoink* Incidentally, I've started developing a bit of the campaign material. The PCs will be younger sons of minor nobles, enrolled in an academy for training gifted scions who don't necessarily have a future in the family business. Amongst the things I would like to include: - faculties for each of the major disciplines - tournaments, fairs & taverns - field trips - attacks on the school - visits from the academy's lord - rivals and allies for the PCs - family coming to visit - vivid teachers and caretakers - a golem guardian that will cause some havoc at some point - a village with appropriate amenities More ideas are very welcome! :) -blarg [/QUOTE]
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