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Military Academy Design (was Open Question for Wulf Ratbane on "Lazy Days")
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<blockquote data-quote="blargney the second" data-source="post: 1426283" data-attributes="member: 14678"><p>I've had a few more ideas! I just re-read Johnn Four's NPC Essentials, and it inspired me to make up a quick list of NPCs and organizations.</p><p></p><p>I want to have something of an <u>Animal Farm</u> undercurrent to the game, so one of the villains will be an awakened boar druid that is secretly awakening animals in the city. He is recruiting them into an army that he will use to overthrow the humanoids when the time is right for a revolt. One of his main motivating tricks is to promise to awaken their mates only if they side with him.</p><p></p><p>I am waffling on the religion front right now. I would like to incorporate both the <a href="http://www.enworld.org/forums/showthread.php?t=72180" target="_blank">Small Gods</a> ideas as well as the cultural religious differences from CleverName's <a href="http://webpages.charter.net/wpeacock/palaestra/" target="_blank">Palaestra</a> setting (of <a href="http://www.enworld.org/forums/showthread.php?t=3611" target="_blank">Byzantium on the Shannon</a> fame) with monotheist human invaders vs polytheist non-humans. </p><p></p><p><u><strong>In the nobles' (military?) academy</strong></u></p><p><u>Teachers & Faculty</u></p><p>Headmaster</p><p>Dean of Warfare</p><p>Dean of Arcanists</p><p>Dean of Prayer</p><p><em>Riding & mounted warfare</em>: a condescending awakened horse.</p><p><em>Summoning & planar lore</em>: an earth mephit (secretly the familiar of a dragon or similar powerful entity to be determined/used later.)</p><p></p><p><u>Students</u></p><p>Noble scions</p><p>Postgraduate students (alumni)</p><p>Independent researchers</p><p>Visitors</p><p></p><p><u>Non-Teachers</u></p><p>Golem guardian: inactive for so long that it has moss on its head & shoulders (controlled by..?)</p><p>Lord</p><p>Lord's Steward</p><p>Academy's Steward</p><p>Master of Birds (messengers)</p><p>Gargoyles</p><p></p><p><u>Servants</u></p><p>Stablehands</p><p>Gardener</p><p>Cooks, scullions, Chef</p><p>Cleaning staff</p><p>Hospital, healers</p><p></p><p><u>Potential villains</u></p><p>Doppelgangers</p><p></p><p><u><strong>In the town around the academy</strong></u></p><p><u>Guilds</u></p><p>Smiths</p><p>Merchants</p><p>Dockworkers</p><p>Bakers</p><p>Tanners</p><p>Entertainers</p><p>Thieves (The Old Boys' Club)</p><p>Wizards</p><p>Masons</p><p>Brewers</p><p>Tailors (aka The Cloth Guild)</p><p></p><p><u>Taverns, Stores & Markets</u></p><p>Expensive auberges</p><p>Mediocre hostels</p><p>Common taverns</p><p>Seedy dives</p><p>Breweries</p><p>Bazaar vendors/clients</p><p>Farmers' market</p><p>Familiar Shoppe</p><p>Herbalist/Exotic ingredients</p><p>Magical candy store</p><p></p><p><u>Administration</u></p><p>Town Mayor</p><p>Notaries/scribes</p><p>Tax collectors</p><p>Town granary</p><p>Town stockpile</p><p>Foreign embassies? (Heralds)</p><p>Chamber of commerce</p><p>Port authority</p><p>Racial community representatives</p><p>Water board</p><p>Gaoler</p><p>Magistrates</p><p>Executioner/public flogger</p><p>Public work slave gangs (criminals/prisoners) & masters</p><p>Undertaker/Coroner</p><p></p><p><u>Religious</u></p><p>Monotheist church?</p><p>Proselytizing foreign zealots</p><p>Shrines for small gods</p><p></p><p><u>Military & paramilitary</u></p><p>Constabulary</p><p>Gate guards</p><p>Local militia/reserves</p><p>Armory</p><p>Barracks</p><p>Aerie (griffons etc)</p><p></p><p><u>Citizens</u></p><p><em>Upper crust</em></p><p>Minor nobles, landed gentry</p><p>Passing nobles and knights</p><p></p><p><em>Middle crust</em></p><p>Healers, midwives</p><p>Wine merchant</p><p>Magic broker</p><p>Bourgeois, nouveau riche</p><p>Banks, moneylenders</p><p></p><p><em>Lower caste</em></p><p>Homeless/Poor/Beggars</p><p>Orphanage</p><p>Undercity & sewer dwellers</p><p></p><p><u>Illicit activities</u></p><p>Non-guild thieves</p><p>Smugglers</p><p>Red light district</p><p>Awakened boar druid (awakened by..?)</p><p>Necromancers in wizards guild?</p><p></p><p><u><strong>In the region around the town</strong></u></p><p><u>Resources</u></p><p>Mine, refinery</p><p>Manors (supply food, etc)</p><p>Quarry</p><p>Forest</p><p>River, coastline, or lakefront</p><p></p><p><u>Future movers/shakers</u></p><p>Earth mephit teacher's master. (dragon?)</p><p>Were-seagull pirates</p><p>Evil humanoid marauders</p><p>Fiendish winged monkeys.. gotta figure out how to include them!</p></blockquote><p></p>
[QUOTE="blargney the second, post: 1426283, member: 14678"] I've had a few more ideas! I just re-read Johnn Four's NPC Essentials, and it inspired me to make up a quick list of NPCs and organizations. I want to have something of an [u]Animal Farm[/u] undercurrent to the game, so one of the villains will be an awakened boar druid that is secretly awakening animals in the city. He is recruiting them into an army that he will use to overthrow the humanoids when the time is right for a revolt. One of his main motivating tricks is to promise to awaken their mates only if they side with him. I am waffling on the religion front right now. I would like to incorporate both the [URL=http://www.enworld.org/forums/showthread.php?t=72180]Small Gods[/URL] ideas as well as the cultural religious differences from CleverName's [URL=http://webpages.charter.net/wpeacock/palaestra/]Palaestra[/URL] setting (of [URL=http://www.enworld.org/forums/showthread.php?t=3611]Byzantium on the Shannon[/URL] fame) with monotheist human invaders vs polytheist non-humans. [u][b]In the nobles' (military?) academy[/b][/u] [u]Teachers & Faculty[/u] Headmaster Dean of Warfare Dean of Arcanists Dean of Prayer [i]Riding & mounted warfare[/i]: a condescending awakened horse. [i]Summoning & planar lore[/i]: an earth mephit (secretly the familiar of a dragon or similar powerful entity to be determined/used later.) [u]Students[/u] Noble scions Postgraduate students (alumni) Independent researchers Visitors [u]Non-Teachers[/u] Golem guardian: inactive for so long that it has moss on its head & shoulders (controlled by..?) Lord Lord's Steward Academy's Steward Master of Birds (messengers) Gargoyles [u]Servants[/u] Stablehands Gardener Cooks, scullions, Chef Cleaning staff Hospital, healers [u]Potential villains[/u] Doppelgangers [u][b]In the town around the academy[/b][/u] [u]Guilds[/u] Smiths Merchants Dockworkers Bakers Tanners Entertainers Thieves (The Old Boys' Club) Wizards Masons Brewers Tailors (aka The Cloth Guild) [u]Taverns, Stores & Markets[/u] Expensive auberges Mediocre hostels Common taverns Seedy dives Breweries Bazaar vendors/clients Farmers' market Familiar Shoppe Herbalist/Exotic ingredients Magical candy store [u]Administration[/u] Town Mayor Notaries/scribes Tax collectors Town granary Town stockpile Foreign embassies? (Heralds) Chamber of commerce Port authority Racial community representatives Water board Gaoler Magistrates Executioner/public flogger Public work slave gangs (criminals/prisoners) & masters Undertaker/Coroner [u]Religious[/u] Monotheist church? Proselytizing foreign zealots Shrines for small gods [u]Military & paramilitary[/u] Constabulary Gate guards Local militia/reserves Armory Barracks Aerie (griffons etc) [u]Citizens[/u] [i]Upper crust[/i] Minor nobles, landed gentry Passing nobles and knights [i]Middle crust[/i] Healers, midwives Wine merchant Magic broker Bourgeois, nouveau riche Banks, moneylenders [i]Lower caste[/i] Homeless/Poor/Beggars Orphanage Undercity & sewer dwellers [u]Illicit activities[/u] Non-guild thieves Smugglers Red light district Awakened boar druid (awakened by..?) Necromancers in wizards guild? [u][b]In the region around the town[/b][/u] [u]Resources[/u] Mine, refinery Manors (supply food, etc) Quarry Forest River, coastline, or lakefront [u]Future movers/shakers[/u] Earth mephit teacher's master. (dragon?) Were-seagull pirates Evil humanoid marauders Fiendish winged monkeys.. gotta figure out how to include them! [/QUOTE]
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