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Military base dungeon crawl: Need help with game idea
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<blockquote data-quote="glenmac" data-source="post: 1367409" data-attributes="member: 16733"><p>Hi,</p><p></p><p>I am Jerry Blakemore of 12 to Midnight and the author of Weekend Warriors. The buildings provided in that mod would fit your time setting quite well. Reason being the barracks were built during the 40s and early 50s. When I was in the Army during the 70s and 80s these kind of barracks were still in use at Infantry school and many other bases across the US, particularly for temporary quarters. In Infantry school we were billeted in those buildings, each holding a platoon of trainees, around 50 men. The army liked the design I believe because of the flexibility. It is fairly easy to slap up some walls if you want to create a room.</p><p></p><p>The BOQ (Bachelor Officer's Quarters) is really an example of the diversity of this design. It is basically the same building type the enlisted men dwell in with a lot more privacy. I actually got to live in this kind of barracks while stationed in Fort Huachuca, AZ and they can be pretty comfortable with AC.</p><p></p><p>When it comes to labs for a military complex, there are no two like designs for this. The army probably would not use a temporaty design to house anything of great signifigance. This gives you as GM a lot of latitude when it comes to designing a lab. Just give it lots of check points and remember secure buildings tend to not have windows. And use basements (the modern dungeon) to scare your players.</p><p></p><p>Have fun designing your adventure. Throw in some things you know they have watched at the movies. Sell 'em on one critter and then show 'em how wrong they are. </p><p></p><p>"I got the silver bullets!"</p><p>"Great. But dude, we need holy water."</p><p></p><p>Cheers,</p><p></p><p>Jerry Blakemore</p><p>12 to Midnight</p><p>Sugar Land, TX</p></blockquote><p></p>
[QUOTE="glenmac, post: 1367409, member: 16733"] Hi, I am Jerry Blakemore of 12 to Midnight and the author of Weekend Warriors. The buildings provided in that mod would fit your time setting quite well. Reason being the barracks were built during the 40s and early 50s. When I was in the Army during the 70s and 80s these kind of barracks were still in use at Infantry school and many other bases across the US, particularly for temporary quarters. In Infantry school we were billeted in those buildings, each holding a platoon of trainees, around 50 men. The army liked the design I believe because of the flexibility. It is fairly easy to slap up some walls if you want to create a room. The BOQ (Bachelor Officer's Quarters) is really an example of the diversity of this design. It is basically the same building type the enlisted men dwell in with a lot more privacy. I actually got to live in this kind of barracks while stationed in Fort Huachuca, AZ and they can be pretty comfortable with AC. When it comes to labs for a military complex, there are no two like designs for this. The army probably would not use a temporaty design to house anything of great signifigance. This gives you as GM a lot of latitude when it comes to designing a lab. Just give it lots of check points and remember secure buildings tend to not have windows. And use basements (the modern dungeon) to scare your players. Have fun designing your adventure. Throw in some things you know they have watched at the movies. Sell 'em on one critter and then show 'em how wrong they are. "I got the silver bullets!" "Great. But dude, we need holy water." Cheers, Jerry Blakemore 12 to Midnight Sugar Land, TX [/QUOTE]
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