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Military food in dnd
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<blockquote data-quote="Kabouter Games" data-source="post: 7056096" data-attributes="member: 6788812"><p>Not really. "Iron rations" as a name dates from just before the Great War, at least in English. But "rations" as the D&D 5e PHB describes - "dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts" - go back quite a long way, at least to the Romans, and arguably farther, if Xenophon's <u>Anabasis</u> is to be taken as fact and not allegory.</p><p></p><p></p><p></p><p>I know it's picking nits, but there's a big difference between <a href="https://www.merriam-webster.com/dictionary/canon" target="_blank">canon</a> and <a href="https://www.merriam-webster.com/dictionary/cannon" target="_blank">cannon</a>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I don't agree about <em>fireball</em>. The PHB does not specify what type of damage the spell produces, but even if it <strong>is </strong>a mixture of bludgeoning and fire, it will have <strong>far </strong>less effect on a stone structure than a cannonball. </p><p></p><p>Better to <em>summon </em>elementals or <em>stone shape</em> or <em>earthquake </em>or something. </p><p></p><p> </p><p></p><p>There's a thought. I mean, authors have explored "standard" arms of service in terms of different creatures - goblins mounted on wargs, for instance, acting as cavalry - but just unleashing a pack of owlbears? Whoa dang.</p><p></p><p></p><p></p><p>I don't know about that. <em>Create food and water</em> is a third-level divine spell. That means for every fifteen humanoids or five steeds, you'd need to have one 5th-level Cleric, 5th-level Druid, or 9th-level Paladin expending a 3rd-level spell slot <em>every 24 hours</em> just to keep the army fed. Given that persons with adventuring-class levels are supposed to be somewhat rare - not every soldier has any Fighter levels, after all! - that means a very <em>small </em>army, not the larger one you imagine.</p><p></p><p>The idea of large armies being vulnerable to magic is the most intriguing of all your objections. If you can get your wizards to <em>fireball </em>or <em>earthquake </em>or <em>summon elementals</em>, you're right that large armies can suffer appalling casualties. But casters working alongside regular soldiers are a standard fantasy trope, even in the Forgotten Realms (Cormyr, Thay, etc.). And not all military engagements will feature casters with adventuring-class levels sufficiently high to cast mighty destructive spells. </p><p></p><p>Interesting!</p><p></p><p>Cheers,</p><p></p><p>Bob</p></blockquote><p></p>
[QUOTE="Kabouter Games, post: 7056096, member: 6788812"] Not really. "Iron rations" as a name dates from just before the Great War, at least in English. But "rations" as the D&D 5e PHB describes - "dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts" - go back quite a long way, at least to the Romans, and arguably farther, if Xenophon's [U]Anabasis[/U] is to be taken as fact and not allegory. I know it's picking nits, but there's a big difference between [URL="https://www.merriam-webster.com/dictionary/canon"]canon[/URL] and [URL="https://www.merriam-webster.com/dictionary/cannon"]cannon[/URL]. ;) I don't agree about [I]fireball[/I]. The PHB does not specify what type of damage the spell produces, but even if it [B]is [/B]a mixture of bludgeoning and fire, it will have [B]far [/B]less effect on a stone structure than a cannonball. Better to [I]summon [/I]elementals or [I]stone shape[/I] or [I]earthquake [/I]or something. There's a thought. I mean, authors have explored "standard" arms of service in terms of different creatures - goblins mounted on wargs, for instance, acting as cavalry - but just unleashing a pack of owlbears? Whoa dang. I don't know about that. [I]Create food and water[/I] is a third-level divine spell. That means for every fifteen humanoids or five steeds, you'd need to have one 5th-level Cleric, 5th-level Druid, or 9th-level Paladin expending a 3rd-level spell slot [I]every 24 hours[/I] just to keep the army fed. Given that persons with adventuring-class levels are supposed to be somewhat rare - not every soldier has any Fighter levels, after all! - that means a very [I]small [/I]army, not the larger one you imagine. The idea of large armies being vulnerable to magic is the most intriguing of all your objections. If you can get your wizards to [I]fireball [/I]or [I]earthquake [/I]or [I]summon elementals[/I], you're right that large armies can suffer appalling casualties. But casters working alongside regular soldiers are a standard fantasy trope, even in the Forgotten Realms (Cormyr, Thay, etc.). And not all military engagements will feature casters with adventuring-class levels sufficiently high to cast mighty destructive spells. Interesting! Cheers, Bob [/QUOTE]
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