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*Dungeons & Dragons
Military food in dnd
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<blockquote data-quote="Hussar" data-source="post: 9292644" data-attributes="member: 22779"><p>I know this is thread necromancy, but, it's a good thread.</p><p></p><p>I'd point out that rangers can cast Goodberry as well. Which is a second level ranger. Not exactly a huge requirement there. One 2nd level ranger can feed 20 people per day which is HUGE. The spell is a bit vague as to whether it provides drinks as well (it just says nourishment - I'd say you still need to drink), but, the gains for that would be immense. Not having to carry any food? Only needing to eat 1/day? That would have a very large impact on any army. Add a 1st level cleric for Purify Food and Drink (all food and drink within 5 feet is automatically purified - That's a 1000 liters per casting, and it's not like you have to cast every day. You could march armies across deserts with this and not suffer.</p><p></p><p>The D&D magic system does very, very bad things to world building considerations.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9292644, member: 22779"] I know this is thread necromancy, but, it's a good thread. I'd point out that rangers can cast Goodberry as well. Which is a second level ranger. Not exactly a huge requirement there. One 2nd level ranger can feed 20 people per day which is HUGE. The spell is a bit vague as to whether it provides drinks as well (it just says nourishment - I'd say you still need to drink), but, the gains for that would be immense. Not having to carry any food? Only needing to eat 1/day? That would have a very large impact on any army. Add a 1st level cleric for Purify Food and Drink (all food and drink within 5 feet is automatically purified - That's a 1000 liters per casting, and it's not like you have to cast every day. You could march armies across deserts with this and not suffer. The D&D magic system does very, very bad things to world building considerations. [/QUOTE]
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